Portal 2

Funnel and Cube
Uploaded by autobzooty · Jul 16, 2011
16 comments · 4.5 (10)

This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways. It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.

Funnel and Cube
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Chamber Nine
Uploaded by Nezzy · Jul 16, 2011
16 comments · 4.7 (17)

The updated version of a medium/easy clean chamber that I made earlier. Don't forget to leave feedback at the end, which includes a rating.

Chamber Nine
Multiboxing
Uploaded by Domathan · Jul 16, 2011
3 comments · 1.7 (3)

Wheatly found the lost files of the World of Warcraft Forums. Where he found complains about Multiboxers and developped his own Interpretation of this.

Multiboxing
Laser Pit
Uploaded by dhavalmistry · Jul 15, 2011
32 comments · 4.2 (20)

Something Different My latest medium-hard difficulty map for Portal 2. As always report bugs/shortcuts in the forums. I hope you guys enjoy it! Map Update#1 - Removed the glitch where the player would get stuck in the funnel room - Some visual and gameplay changes Map Update#2 - Some visual and gameplay updates

Laser Pit
[COOP] Faith Bridge
Uploaded by Random · Jul 15, 2011
3 comments · (No ratings)

I started with the goal of making a short, self-contained but complex map. I ended up with this. Probably in the medium difficulty range. Contains faith plates, light-bridge, buttons, panels, and cooperation! It doesn't require any difficult maneuvers, just good old logic and coordinating together. As this is my first released project, any and all constructive criticism and comments will be appreciated. As such, it is still a work in progress. I still need to work on better lighting and details, and I can add some angle helpers if they are needed. Let me know if my texture choices are too unorthodox (or if they just look bad) and I will change them. Thanks for playing!

[COOP] Faith Bridge
[SP] 'Momentum' beta_3_9
Uploaded by neco · Jul 17, 2011
29 comments · 5.0 (2)

Uploaded the 'final' version here: [SP] Momentum [SP] 'Momentum' beta_3_9 Fixed a stupid mistake which occured due to copy/pasting elements in Hammer editor without making sure that outputs aren't inherited to the "newly" created element. Each time the moving cleanser above the floor cube button dissolved a cube in version 3_8 a cube was spawned in the upper small chamber. That means depending on the amount of failed attempts you might encounter cubes where there should be none at all. Thanks for pointing that out. _________ [SP] 'Momentum' beta_3_8 So hopefully this version is not as broken as my first attempt (better not broken at all, but that?s wishful thinking I?m afraid) Haven?t removed the puzzle element which some of you might not like, others for sure will. I have tried to make the map as ?ninjaproof? as I could but who knows what you ?ninja guys? have in store for me?! I really hope it?s worth the download this time. Feel free to post your comments to the ongoing thread. I really appreciate all hints and criticism which might help me to improve this map. Known issues: - env_soundscape is audible beyond its range (could probably ?kill? the entity but haven?t done that) - ambient_generics are still a problem but work unless I don?t try to import chamber 2. This isn?t finished, yet, since I started to rebuild it almost from scratch. - reload after auto save causes ?bad model 14 error? from time to time (very rarely) (???) - getting stuck under panels is very clumsily ?solved? but works quite fine - else? You tell me? _____ Inspired especially by damagepy's maps I started mapping almost four weeks ago. Well, this is my debut map introducing one puzzle element that I at least haven't seen, yet. It's about angle,timing and of course momentum Should appreciate it very much if I could have some feedback on this one. Have temporarily removed two other chambers for now because they caused too many problems. Will add them later on. Hope you like it.......and oh, there is no cake but a little surprise if you play it to the end........ Don't forget: do not rename the file (because of the cubemaps)!

[SP] 'Momentum' beta_3_9
verticalprojection
Uploaded by goosegous · Jul 15, 2011
13 comments · 5.0 (13)

SP map. I made in the destruction theme. Enjoy the skybridges excursion funnels etc. any comment appreciated!! New version released. Thanks to all commenting on my map! enjoy! As always any comments much appreciated!

verticalprojection
Testchamper 117
Uploaded by Dawnreaver · Jul 15, 2011
17 comments · 5.0 (14)

Hey ^_^ Here is a little map I Made for my port folio. I do hope you enjoy it ! It would be great if you could give me some feedback!!!

Testchamper 117
CG_GelPuzles PRE FINAL release! Title needed!
Uploaded by CrazyGuy · Jul 13, 2011
18 comments · 5.0 (4)

Alright here's the third release and ninth incarnation of CrazyGuy's Untitled Gel Puzzles. Chapter 8, Three chambers centered around the physics paint, and using the gel in ways that the original valve maps did not. Difficulty medium to hard. in area 1, the way OUT of the top to the next area is just above the three panels that fall down; you must bounce out. This is not a spoiler, I intend to have Wheately lines to hint at it. I have ADDED the much anticipated transition sequence between areas 2 and 3. I really want some Wheately lines to go with it, but for now just rememeber AFTER COMPLETING AREA 2 LOOK UP AND OUT. Also, a strange bug but for some reason the window on the top of the third chamber does not always open. If that happens for you, part of the exterior of area 3 is meant to see into the interior after the sequence ends, but sometimes that portal closes off for no aparrent reason. I KNOW THERE ARE FRAMERATE ISSUES IN THE TOP OF THE FIRST CHAMBER. I'm sorry about this but I've already done as much optimization as I can for that area. If anyone has the time they could look at the included .vmf and see if they have any suggestions. Please let me know what you think, and especially if any cheat solutions can be found. If you get stuck on area 3, [spoiler]did you know that painting the UNDERSIDE of a lightbridge paints BOTH sides? yes, the blue paint does bleed through lightbridges.[/spoiler]

CG_GelPuzles PRE FINAL release! Title needed!
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Converting Propulsion V1.3
Uploaded by RubyCarbuncIe · Jul 13, 2011
18 comments · 4.0 (15)

A simple single player map in the a4 style. I have spent quite a bit of time working on this map and hopefully it's not as bad my last attept at a map seeing as how it was unbearably painful to play, but this one will hopefully be better than that one. This test chamber includes: Conversion Gel Propulsion Gel Fizzlers A Danger Field An Excursion Funnel and of course buttons and switches. Please notify me of any bugs/glitches you can find. Thanks, and enjoy. To install Place the .vpk file in your addons folder (if you don't have one make one) in your Portal 2/portal2 file then run the map "sp_rbccg_speed.bsp" in the console. Here is a larger image of the screenshot: http://steamcommunity.com/id/RubyCarbun ... 4221582842

Converting Propulsion V1.3