[WIP] sp_enrichment_4
by Lpfreaky90 · Uploaded Jul 05, 2011
File Size: 3.88 MB
Downloads: 73
Rating: (0 votes)
Description
This is an early build of my fourth map. It features a faithplate and buttons. Putting a cube on a button changes the direction of the faithplate. There's still a lot to do: * Add elevators (left out for now, easier to test) * Add indicator lights so it's clear the faithplate is set. * Add the third (and final) part of the puzzle. For now: you're finished if you placed the cube on the button pointing to the left. Feedback is very much appreciated, video playthroughs even more ! ~Lp
Comments
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known issues:
* There are various ways to get to the third part of the level before you should be able to. This will be fixed in the next update
Well first why is there not a starting elevator and at the start there is a big white panel to your right that is misaligned, There are no frames around your glass (you need that), and i dont like this voice, In the pit you use to fling the white floor tiles are misaligned, the fizzlers have no emitters, the panel model is cliping it to the brush, the brush has weird dirty textures that i dont like, The white panel that you use to get up to the platform is misaligned, and i dont like this metal texture your useing on the platform, Why do i have potatos, the tractorbeam has no frame and is just in the wall, the fizzlers have no emitters again, there are no cubemaps (you NEED those),Thats just the first room need i go on?
Hey GLaDOS CUBE;
Thanks for your comments:
The fact that there are no elevators yet is because it saves compile time and since my puzzles aren't finished yet I thought it would be better if I added them later.
What is it about the voice you don't like?
The glass frames will be taken care of, same with misaligned textures, no fizzlers, clipping models, weird brushes.
You have potatos because the map starts with sp_ and I didn't remove glados from the portalgun 
The frame around the funnel has been added in the latest version. I've also added cubemaps.
Actually the newest version is a lot better 
Any thoughts on the puzzles itself?
Right im kinda fucked off cause i just wrote out an entire fucking review on this explaining everything that was right and wrong about it then i stupidly deleted it all and lost it!
fucking typical and pissed me the right off...
Voices, shit... Sorry but i couldnt understand them and i ended up muting the game due to the stupidly low bass of the voice. Use indicators to describe whats happening not some stupid voice.
Concepts are good. but confusing in the process around the puzzle
The first fling is completely wrong in the way that it flings you far too fast from your entry path. I understand you need the extra speed.. but it doesnt feel right
And the ending is no where to be seen. appart from that not too bad a wip.
I had the chance to look at a newer version, and it really is a huge difference between it and this one year old version.
In this one, I couldn't continue after making the faithplate aiming to the left. The funnel took me up into an empty room where I couldn't figure out how to continue.
The voice indeed needs getting used to. If anyone here has played Farcry 2, it reminded me of those creepy diamont clients that contact you via mobile with a voice changer. It sounds creepy, but not like the good and funny Glados creepiness, more like Mass-murderer-creepy. Also, it's not exactly clear what its talking about. Maybe the first sentence could be something like: "See that faithplate right in front of you? It's now aiming straight ahead into the ground-floor."
Yes I agree the voice is horrible; it's a placement holder for a proper one.
The misaligned textures, the bugs in the puzzles and the overall chaos is fixed in the latest version and it looks a lot better too. I won't upload this latest version yet since it will be one of the portal stories maps. 
This is an early build of my fourth map. It features a faithplate and buttons. Putting a cube on a button changes the direction of the faithplate.

There's still a lot to do:
Add elevators (left out for now, easier to test)
Add indicator lights so it's clear the faithplate is set.
* Add the third (and final) part of the puzzle.
For now: you're finished if you placed the cube on the button pointing to the left.
Feedback is very much appreciated, video playthroughs even more !
~Lp
File Name: sp_enrichment_4_v02.rar
File Size: 3.88 MiB
Click here to download [WIP] sp_enrichment_4