Portal 1 (Released Map)
Completed custom maps and campaigns for the original Portal.
April 08 Contest Super-colliding Super-pack
The two maps submitted for the April 08 contest. See readme for installation instructions. See individual map downloads for screenshots, etc. 5 May: Updated to include fix for rmaze1 so that it loops properly when placed in the pack.
contest0108-Marty-Nadez01
Portal map :P Great Portal map with Nice lighting and 3 Fun challenges for any player to do.
Pestchamber 22
You are a test participent in aperture science. I had fun making it, so i don't care if you don't like it. If you do like it then i do care :3
No Story
Map For November Contest 07 A Map for the november Companion Cube contest 2007. The map is called No Story, made by Theprogram00. Extract to "portal/portal/maps" Folder EDIT: fixed screenshot
PortIllogic - Episode: Pre [RERELEASE]
The very first in a series. FIXED: - lighting - aesthetics - fizzler is less confusing - slightly harder, slightly easier to understand website: http://portillogic.steelecameron.com/ discussion: http://forums.thinkingwithportals.com/portillogic-episode-pre-t1384.html 1] Download file. 2] Place it somewhere convenient (Desktop is hard to get to from inside Portal browser). 3] Run Portal. 4] Click "Bonus Maps." 5] Click "Import..." 6] Find portillogic.bmz and import it. 7] Finito.
Contest 1010 - Aperture Rockets
First portal map, so yeah, i did all i could. You gonna need this: r_hunkalloclightmaps 0
The Fall
Submission for Oct '07 contest. This map has 3 relatively easy puzzles, including a box/sphere puzzle, a ball catcher puzzle, and a flinging puzzle.
contest1010_elpie-o_19
This is my entry in the October mapping contest, it's pretty small but was only meant to be one test chamber. I hope you enjoy yourselves playing this map. (also hope that the bms worked, first time mapping or working on portal)
Portal 1 Trailer Crusher Sequence Remake!
A "remake" of the Portal 1 trailer! The solution is obvious, I just wanted to do a remake of it. To install follow these directions: 1.Take the file from the archive. (crusher_trailermap.bsp) 2.Locate your maps folder (C:/Program Files (#)/Steam/steamapps/USERNAME/portal/portal/maps OR C:/Program Files/Steam/steamapps/USERNAME/portal/portal/maps 4.Drop the crusher_trailermap.bsp file into the maps folder 5.Open Portal If you have the console enabled already skip to step 10 6.Go to options 7.Go to keyboard options 8.Click advanced 9.Check "Enable Developer Console" 10.Press the tilde key (~) to open the console 11.In the console, type "map crusher_trailermap" 12.Enjoy the map! Sorry for the lag in the beginning, it dies down a few secs after the fire particle starts.
contest0408_thehermit2_rmaze1
two part maze that configures randomly This is my entry for the TWP April '08 mapping contest "innovation challenge." This is a 2-part maze where the configuration of each part is randomly selected in-game from two pools of presets. The first half is a traditional hedge-style maze that the player must navigate to obtain the portal gun. There are 14 different versions, which make up every major configuration that allows the player to access all areas of the hedge maze. They are all fairly easy. The second half uses portals to navigate between fence-enclosed chambers. There are 16 versions available, which make up only a small fraction of the possible configurations. For aesthetic reasons, they are fairly short; each should require the player to pass through a portal nine times. Of course if you get lost, you may have to use a few more than that. To help the player orient, number signs have been added to the four center chambers, and the exit has signs around it. I would rate them all as medium difficulty. At the end of the level, the map automatically restarts, leaving the player without the portal gun (for continuity sticklers, the player is rendered unconscious, and the gun is taken away.) Hopefully this will prompt players to play the map a couple of times and get the full benefit of randomization. There is no ending; it just keeps restarting until the player chooses to quit. And finally, just for fun, I set the music to pick randomly from eight of the calmer pieces from the original Portal.