Portal 1 (Released Map)
Completed custom maps and campaigns for the original Portal.
Watch
This map was supposed to be the first map in a mappack I've never managed to work on. The puzzle emphasizes different usage of blue portals. It is very easy and short but level difficulty is similar to original Portal.
Hotspots
WARNING: This is a PORTAL ONE map. Walkthrough Video : http://youtu.be/TxQwQYG_5_4
Another.Test.Subject
Map Pack for Portal This map pack is designed to be a moderate challenge for players who have played Portal. The initial puzzles are designed in such a way that they don't require much thinking and players can skim through them, experienced players might find them a bit boring. The difficulty ramps up significantly midway through the map pack, with the later puzzles requiring thinking and at times quick maneuvering and precise timing. All the puzzles contained in this map pack are doable without the use of cheats or exploits. Features:- a) 15 completely new test chambers. b) Optimized and fully detailed maps to make them feel more Valve like. c) New puzzle elements like player controlled moving platforms, laser field, etc. d) An explosion filed easter egg. (Good luck finding it)
Oktovrios
Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day. --- Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip
Imperator
Winner of the first MyApertureInnovations mapping contest. The theme for that contest was custom content so I introduced a few custom textures including portalable wall and overlays. There are also some semi-new (although I expect I'm not the first to use these) testing elements that are featured in the map. Known bugs: One strip of indicator lights has a part that behaves incorrectly In the large room with the rocket turret, fizzler volume and ball catcher, dropping a box in the goo may not cause it to respawn Fizzler volumes are too opaque These issues will be addressed soon since I could not do so due to the contest deadline.
For Old Times Sake
A quick map of an idea I had I made for old times sake. I use antiquated material, but I did not want to break the Portal 1 feel too much. Enjoy!
eat the cake
this is my first map! It is very impotent that you read the read-me!!!
the falls
My first map for portal No changelevel, ends when you start falling
The lost chamber
One of few virtual chambers. Is a short map, the playtime is over 7 - 10 minutes. Enjoy it! ^^
Fling Thing - Level 26
My first mapping attempt - Fling thing is a small portal level revolving around the fling. Hopefully not too easy, playtime should be somewhere around 15 minutes. I'd really appreciate feedback on the design and what could be done to improve it. Ver 1.0.1 Includes: A Readme A slight modification to reduce failed flings Decals on the walls to make portal walls more obvious