Portal 1 (Released Map)
Completed custom maps and campaigns for the original Portal.
Portal 1 Trailer Crusher Sequence Remake!
A "remake" of the Portal 1 trailer! The solution is obvious, I just wanted to do a remake of it. To install follow these directions: 1.Take the file from the archive. (crusher_trailermap.bsp) 2.Locate your maps folder (C:/Program Files (#)/Steam/steamapps/USERNAME/portal/portal/maps OR C:/Program Files/Steam/steamapps/USERNAME/portal/portal/maps 4.Drop the crusher_trailermap.bsp file into the maps folder 5.Open Portal If you have the console enabled already skip to step 10 6.Go to options 7.Go to keyboard options 8.Click advanced 9.Check "Enable Developer Console" 10.Press the tilde key (~) to open the console 11.In the console, type "map crusher_trailermap" 12.Enjoy the map! Sorry for the lag in the beginning, it dies down a few secs after the fire particle starts.
Rexaura
Rexaura is a mod for Portal 1. It features puzzles based on high energy pellets and several new mechanics surrounding them.
Test Chamber 6
A medium to high difficulty map, depends on how much you like turrets or not . Some sections of the map may appear harder than they really are, try to plan out what you are going to do before you go through your portals. Many deaths may occur. NOTE: This is a PORTAL 1 map, not a Portal 2 map, it will not run in Portal 2 correctly. Thanks for checking it out! V2 Update: Just noticed a couple things that needed changed - fixed a part in final room that made it too easy, and added overlays to a room to help users figure it out
Portal 4 Life
It's only been 4 years and I'm back! Portal4life is a short linear map that introduces some gameplay elements from Half-Life 2 integrated with Portal puzzle system. In v. 2.0 The map is totally reworked. -now looks better(still awful though) -map is now frustration-safe! well, almost... -crap puzzles removed, new puzzles introduced -boss fight added -fixes of all sorts If you like the idea of portal gun in HL2, give it a try.
Test Chamber 5
This is my first "real" Portal map, took about a week. Its medium to easy difficulty I would say. Please let me know what you think. Thanks for playing!
Take-Off
Take-Off is a large, highly tested and polished custom level for Portal 1. Brimming with big secrets, custom models, and custom textures, Take-Off is almost certainly unlike any Portal map you have ever played. The observant player will find that the scope of Take-Off is much greater than just a Portal test-chamber. This map is designed to be a moderate challenge for experienced players (Portal, Portal: The Flash Version/Still Alive, at least.) The difficulty ramps up significantly within the level. Solutions to puzzles NEVER require cheats or exploits, and all playable parts of the map are designed and tested to be reachable without cheats. Once figured out, the solutions to puzzles in this map are designed to be as easy to execute as possible. However, given the types of puzzles in Take-Off, some finesse with control will be required. The required control should not be a problem for experienced players. Take-Off includes the three challenges: Time, Steps and Portals. Getting the gold in Time and Steps will likely not pose a huge challenge for those who have completed the level, and are experienced in these types of challenges. The gold in Portals, however, is a serious challenge, and will be very difficult for virtually all players. I assure you, it IS possible to get the gold without cheats, just very hard. Aesthetically, Take-Off is deliberately clean. I have, in general, avoided grungy accents and opted for a "perfect," streamlined look. Except where noted in the in-game credits, I created all custom props from scratch. Except where noted, I either created custom materials from scratch, or modified Valve's materials. I think that those who play this map to its full potential, will find that it is a unique experience they won't soon forget. : ) Enjoy! Sword of Apollo [Note: Take-Off v1.1 is identical to v1.0, except that one extra portal cleanser has been added to remove an exploit I just discovered.] [Note: Take-Off 1.2 fixes the fact that the player could put a portal on the inside of the raised glass box in the large chamber. This is not an intended solution to getting to the last button, but an embarrassingly bad oversight on my part.] [Note: Take-Off 1.3 has a slightly longer timer late in the level, a few exploit fixes, and secrets that are made slightly more obvious. One green fizzler that used to dissolve objects no longer does.] [Note: Take-Off 1.4 is identical to 1.3, except that one part of a secret puzzle has been made easier and hopefully less frustrating to do, (physically.) Take-Off 1.4.1 fixes a couple of model texture issues in the secrets.] [Note: Take-Off 1.5 adds a functionality bug fix for secrets. If you downloaded v1.5 prior to 6/24/11, please redownload and reinstall, because I accidentally left items in the map that I used for testing. The prior release of 1.5 definitely will NOT play as intended.] [Note: In Take-Off 1.6, a secret puzzle now works exactly as intended, (instead of approximately.) A portion of this puzzle is now slightly easier.] [Note: In Take-Off 1.7, a couple of unintended solutions in the main level have been eliminated (or as close as possible.)] [Note: v1.7.1 makes getting to one of the secrets easier than in all previous versions. The update to 1.7 had the side-effect of making it excessively hard to get to.]
doomed23 testchamber 1
This is my first Portal map (and first map made in Hammer), which includes some platform jumping as well as puzzles that use many other objects from Portal. This updated version includes improved lighting and added sound effects and a time challenge version. Please let me know what you like and dislike about the map, about any glitches that are found and any suggestions or tips you may have. I have a couple of ideas for maps for Portal 2, so I hope to learn a lot from this map.
Arch Map 02
This is my second Portal Map, it should be rather easy This map also includes a advanced version and challenges for the original.
Arch Map 01
Nothing really hard here, just my first map with some extras.
Packrat & Cold Conundrum
Finally managed to get these uploaded to TWP.com. Anywho this is Packrat and Cold Conundrum. Packrat was the first map I ever made, and CC is alot better IMO and updated. This is a double upload, for seperate ones plase head here: http://myaperturelabs.com/viewfiles.php ... xkiller585