Portal 1 (Other files)
Extra Portal 1 content such as tools, assets, and miscellaneous files.
Try Anything Twice
My second (and final) Portal 1 project. Five chambers, each of which must be played twice. However, each second round has a twist... Copyright (c) 2010 ~ 2015 by HMW; some rights reserved http://creativecommons.org/licenses/by/3.0/ You need 7-zip to extract this file. http://www.7-zip.org/
GlassWalls
Uploaded for my friends but feel free to download and enjoy.
Overture
The extended version of "Geekofalltrades' Portal Map," released almost a full year ago. This map contains test chambers 00-02. The map will eventually contain custom content, 5-7 maps, and a custom storyline. This is an updated version that fixes a handful of bugs from version 0.2. See the readme for the full list.
Dooleus HL2Portal Map 2
More HL2 combat in portal enviornments - WIP This one is mostly focused on the combat - lots of zombies and combine with stunsticks and manhacks - get creative with the portal gun or use the HL2 weapons. It's still a WIP, I'm aware of the problem with the elevator to the grav gun.
Tunneling Chamber 01 [v02]
An advanced technique map. Tunneling is the act of firing a portal towards a surface while the player is part way through an existing pair of portals (e.g. standing in a pair of wall portals, jumping into a floor portal) and then moving into position (e.g. backing out of the initial pair of portals) before the fired portal hits its target. While this map is not a tutorial on tunneling, it is a safe environment (player cannot die) that requires the player to use two tunneling techniques in order to progress through two simple rooms before being met with a unique tunneling-assisted fling puzzle. [v01]: ? Initial Release [v02]: ? Re-packed the .rar for easier installation. ? Compiled with the parameter '-StaticPropPolys' to improve shadows, esp. around the elevators. ? Added GLaDOS speech: entry, nags, success and detaching cameras. ? Drastically improved the visual design of and lighting in both stairwells. ? Added additional geometric detail to the metal walls throughout the chamber. ? In the second puzzle room, the trigger that lowers the lift was adjusted to prevent players from triggering it by jumping from the room?s floor. ? Minor optimization to geometry throughout the chamber.
Falling
I'm looking for constructive criticism rather than praise for this map. It's My first portal map, as you can probably tell. There are pretty obvious texture mishaps that I could not for the life of me figure out how to fix. Not even sure how I got those Portal 2 textures, but they were there and I thought it'd be a refreshing change from the original Portal's textures that I'd seen. The map itself is extremely easy and pretty short. It doesn't use any new puzzle solving techniques and I just borrowed ideas from the main game as well as other maps. The Portal 2 theme that play near the end of the map is a rip from the trailer courtesy of Cobaiy and of course Valve for the music itself. Tell me what you like and dislike. EDIT: I used pakrat to manually insert all the textures that I used. Along with some models and a >WAV that I made of the portal 2 theme that should play near the end. If anything is still messed up, please let me know and be specific so I can find the missing texture or model more easily.
Cubes Of Aperture Science WIP
A project I'm working on, themed cubes!!! Please play and tell me ideas, glitches, etc.
Down The Rabbit Hole
Chell suddenly finds herself in an alternate dimension. Things go from simple minded to having no mind at all. This first chamber is just a basic idea of what I have planned. Lemme know what you think of the concept.
Three Fun Rooms
This is an average Portal map. It contains three main rooms, ranging from easy to medium difficulty. There are no turrets, but the map still has some dangerous bits. This is a beta map!
IT (fancy name missing)
A nice simple puzzle. Nothing special or fancy. This is my first map ever so please give me as much feedback as possible. Also, please report any bugs or exploits to me. Thank you and enjoy. [email protected]