Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

My Map
Uploaded by rokie24 · Jan 02, 2009
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A test of some things in hammer. A test of some things in hammer.

My Map
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Through the Looking Glass 1.38
Uploaded by VictoryIncandescence · Dec 10, 2008
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The second public released version of my map. This is the second version of my map that I released. I have mostly worked on decorative improvements, especially getting all the textures aligned. If there are no problems with it, I hope to release a final version soon.

Through the Looking Glass 1.38
Helix Snake's unfinished map
Uploaded by Helix_Snake · Oct 29, 2008
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Unoptimized, too This is the 3rd map I've ever made (the first one I'm uploading that doesn't suck). OK, so it's not THAT unfinished. Only 2 puzzles.

Helix Snake's unfinished map
tube
Uploaded by MASTER TUBE · Sep 14, 2008
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my first map My first map and first time using hammer. the first room is all that is complete puzzle wise but I wanted to get it up here to get it tested. It has some eye sores definitely but nothing majorly hideous.

tube
[WIP] Geekofalltrades' Portal Map
Uploaded by geekofalltrades · Aug 30, 2008
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My first public release; one short test chamber. This map is my first public release (though I've been playing around in Hammer for years). It contains one very short test chamber: place the cube on the button, head up the elevator, and you're done. I released it to get feedback and make sure there aren't any glaring flaws in my mapping technique before I proceed too much further.

[WIP] Geekofalltrades' Portal Map
[WIP]The Seven Room Banazza
Uploaded by Doppler12 · Aug 23, 2008
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Medium sized map, that rotates. I got this Idea from playing the Rentest. Please read the HowtoInstall txt file included, will save you lots of trouble. I thought it was ready for release, but I got a complaint about falling out of the level and the same with the companion cube (not sure how, never happened to me in my playtesting). I did some editing so there's now less no light source lights, still a few, but not nearly as many, Appeared to have fixed the random location portal problem cause by 90 degree turns when the upright portal is on a brush after it has moved. Did a few re-textures, may or may not be better, but was need to fix the glitch.

[WIP]The Seven Room Banazza
[WIP] Blue Portal Maps (00-02)
Uploaded by reepblue · Jul 16, 2008
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Portal Maps by reepblue NOTE: For this WIP Version of Blue Portals, You will have to open the the maps be the console with "`". The Final Version will have the Bonus Map Option! Hello, I've been working on a set of maps called the Blue Portals maps. 00-02 are release here as to make sure that I'm doing everything right.. IF YOU HAVE DOWNLOADED THE ANY OLDER VERSIONS, DELETE IT BEFORE INSTALLING THIS!!! ==UPDATED as of July 20, 2007== In All -Fixed the Indicators -Reset Cubemaps -Added GLaDOS In Chamber 00 -Rasied the glass wall In Chamber 01 -Got rid of Portal Jumping puzzle, replaced it with box and a button. -Moved portal -Made fizzler into force field -Custom texture has been removed -Elevator moves! -Added Pillers In Chamber 02 -Remade the Actor and move it further away. (Should fix Disabled proplem.) -Replaced 3rd portal with a door. -Added mist to toxic water. -Thanks and have fun!

[WIP] Blue Portal Maps (00-02)
tijit02.bsp
Uploaded by tijitdamijit · Jun 15, 2008
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My second map Contains 3 puzzles. First two involve boxes, the third is made up of basic maneuvering puzzles, but you've got a time limit...

tijit02.bsp
whackedbeta1_10.zip
Uploaded by Interitus · Jun 09, 2008
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Whacked Map 1 Beta Whacked Map 1 beta. read the readme.

whackedbeta1_10.zip
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Nevada first 3 chambers
Uploaded by pestchamber · Jun 07, 2008
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Nevada first 3 chambers ...Nevada first 3 chambers... lol too lazy to make up anything else to say xD

Nevada first 3 chambers