Released
Portal | Underground Story
This is the part two of the MTN Portal Story I Can't Upload the map here, It's to big. You can download it here : http://myaperturelabs.com/file.php?id=85 This is just the "Read me!" File and some pictures -------------------------------------------------------------------------------------- Portal | Underground Story created by Marty and Toby. Description: This Portal story is based on the MTN Portal Story | Part One! This mappack includes around 75 levels. The longest custom map so far. We have change the name from "MTN Portal story" to "Portal | Underground story". This story includes part one and part two and also a training room for the second part. We have also renamed the "part one" and "part two" to "Project One" and "Project twO". We hope you like these new names. Features: Project twO # Based on MTN Portal Story | Part One. # More than 45 test chambers. # Level design similar to the original Portal style. # Level difficulty is balanced, like the original. # New gameplay elements, e.g. super jumps and red laser. # Easter eggs and secret chambers. # Several paths and two possible endings. # Awesome storyline. # Epic moments/endings. Don't forget to read the "Read me!" Have Fun! //Marty //Toby
dd_map1
Horrible name, yes. I'm not that good at naming things. It was meant to be harder, but I'm apparently not too good at making puzzles.
The Dark Side of Aperture
Ok, so this map is based around a variation on the "clean Aperture" theme, which I call "Dark Aperture." It's basically the Enrichment Centre, with creepy lighting for atmosphere. For more detail on the map, see the readme file - ensure you read this BEFORE extracting the .rar file, as some files may be overwritten that would be very, very bad. Not unrecoverable, mind, but bad nonetheless. This map consists of "four" rooms, although really it can be hard to judge where one ends and one starts. But I call it four. Because I'm like that. It's not too hard, but it should provide some challenge. Funnels, light bridges, lasers, boxes 'n buttons... it's got 'em all. "The Enrichment Center once again reminds you to read the readme file BEFORE extraction. Failure to do this will result in an unsatisfactory mark on your testing record, followed by death." EDIT: VERSION 1.1 RELEASED, CHECK README FOR CHANGES! EDIT: VERSION 1.2 RELEASED, CHECK README FOR THE CHANGE!
[sp] YinYang_theLAGmaster
This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)
TunaFish
My entry for the Summer Mapping Initiative, and also my first released map. It's fairly short, and not very difficult. I tried to be creative with a little "animating"... hopefully its not buggy. Leave me some helpful feedback if you can. Thanks! Update#1: Added a Readme file Update#2: Changed the following: -made the final portalable wall more obvious (I hope, but please let me know if it isn't, and give me some suggestions) -added fizzlers between the "rooms" -removed the "evil trapdoor of death" -added info_placement_helpers to a couple places -added a underground soundscape -added an explosion effect to the gantry crash animation part Update #3 Changed the following: -added music throughout the level -fixed a few ways to skip over the first room -made the turrets deadly...hate me if you want -added an autosave right before the turrets, see above -added more signs to the turret room to make it EVEN EASIER to figure out Update #4 -fixed some overlays I jacked up with update #3... This will be the final update unless someone finds some substantial bugs or glitches. If you do just let me know and I can fix it.
Hotspots
WARNING: This is a PORTAL ONE map. Walkthrough Video : http://youtu.be/TxQwQYG_5_4
Portals Through Time (Part 1) - Intro
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Seems Familiar (Update 2)
A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard
Stockpile
three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills. The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are. Please tell me about any bugs you find while testing, but most of all enjoy! Credits to Msleeper for the elevator entities. 1.1 Fixed misaligned textures. Added music to catchers. Added better fog. Fixed another solution to the first puzzle. Known bugs: Weird lightning inside elevators End game text, which i somehow couldn't remove 1.2 fixed weird elevator lightning fixed another solution to the third chamber added more details to one observation room 1.3 fixed yet another solution to the third chamber (and possibly the 2 others)
Cuberz - the second chamber
This is the second map from the CuberZ series. Here, your main tools are the cubes. Do NOT underestimate them! A harder version is also included. Have fun and send feedback! http://www.kephost.com/images4/2012/2/1 ... 33ppz0.jpg