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contest0209_sbrown_SuperChamber
Uploaded by sbrown · Feb 04, 2009
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A contest entry http://forums.thinkingwithportals.com/post21325.html#21325

contest0209_sbrown_SuperChamber
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April 08 Contest Super-colliding Super-pack
Uploaded by Hober · May 01, 2008
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The two maps submitted for the April 08 contest. See readme for installation instructions. See individual map downloads for screenshots, etc. 5 May: Updated to include fix for rmaze1 so that it loops properly when placed in the pack.

April 08 Contest Super-colliding Super-pack
contest0408_thehermit2_rmaze1
Uploaded by thehermit2 · Apr 29, 2008
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two part maze that configures randomly This is my entry for the TWP April '08 mapping contest "innovation challenge." This is a 2-part maze where the configuration of each part is randomly selected in-game from two pools of presets. The first half is a traditional hedge-style maze that the player must navigate to obtain the portal gun. There are 14 different versions, which make up every major configuration that allows the player to access all areas of the hedge maze. They are all fairly easy. The second half uses portals to navigate between fence-enclosed chambers. There are 16 versions available, which make up only a small fraction of the possible configurations. For aesthetic reasons, they are fairly short; each should require the player to pass through a portal nine times. Of course if you get lost, you may have to use a few more than that. To help the player orient, number signs have been added to the four center chambers, and the exit has signs around it. I would rate them all as medium difficulty. At the end of the level, the map automatically restarts, leaving the player without the portal gun (for continuity sticklers, the player is rendered unconscious, and the gun is taken away.) Hopefully this will prompt players to play the map a couple of times and get the full benefit of randomization. There is no ending; it just keeps restarting until the player chooses to quit. And finally, just for fun, I set the music to pick randomly from eight of the calmer pieces from the original Portal.

contest0408_thehermit2_rmaze1
contest0108_Mage_ofOld_already_tested_chamber
Uploaded by Mage_ofOld · Feb 12, 2008
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Quick and easy This map is just about visuals so the puzzles are not very challenging.

contest0108_Mage_ofOld_already_tested_chamber
contest_108 wrips apreture unknown
Uploaded by Wrips · Feb 10, 2008
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A short but fun three level map This map includes threes levels that have from basic to expert portal uses' and puzzle solving. I am certain that you will find this very fun.

contest_108 wrips apreture unknown
Contest0108_Nameless_SimpleChamber
Uploaded by Nameless · Feb 06, 2008
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Short chamber, quality over quantity! This map is very short, I hope its length doesn.t cause any conflict with the contest. Its my first completed map in hammer and my 4th attempted map. I tried to make it as detailed as I could but I began near the end of January and I'm still learning a lot, so I hope you like it and any constructive criticism will be appreciated!

Contest0108_Nameless_SimpleChamber
contest0108-Marty-Nadez01
Uploaded by limagic · Jan 30, 2008
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Portal map :P Great Portal map with Nice lighting and 3 Fun challenges for any player to do.

contest0108-Marty-Nadez01
Out of Order
Uploaded by Jaxe · Dec 09, 2007
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Entry for november contest. Instructions: 1. Extract to: SteamApps//portal/portal/maps 2. Launch Portal, and select Bonus Maps. 3. Select "Maps by Jaxe", and select this map.

Out of Order
The Fall
Uploaded by Rivid31 · Oct 31, 2007
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Submission for Oct '07 contest. This map has 3 relatively easy puzzles, including a box/sphere puzzle, a ball catcher puzzle, and a flinging puzzle.

The Fall
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Snakepit
Uploaded by Duffers · Jan 19, 2008
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A difficult map based around flinging To play this map, extract the .rar file to the portal/portal/maps folder and open via the bonus maps menu.

Snakepit