Released
The Secret Station Updated 2.0
It's a medium sized map with a bit of a challenge. Original 1.0 This is my very first creation in Hammer. It took a week and a half to make. It contains three test chambers, varying in difficulties. It has some classic puzzles, some new, and a bit of action. Please enjoy! * * * Update: 1.1 I fixed some textures, lighting, and few other things. If you find any other bugs or glitches, please PM me. * * * Update 2.0 Ok... I fixed the lighting (again... and again) with some wall lighting. YAY! I fixed all of the leaks, (obviously since I did wall lighting) fixed some textures, made the first chamber more challenging, added A LOT more detail, no more unintended solvable first chamber tactics, and built my cubemaps, (oops! forgot to last time). And if your wondering why there's no Bonus Map image, I don't know how and it's really frustrating me! I would really like it if anyone could write me a tutorial or fine a GOOD one for me. BTW if anyone could give me a tutorial for the image creation in the BNS maker. that would be nice too. Thank You! And to get people a little more interested, I added a secret... ;) Hope you find it!
MiniPuzzles - PuzzleOne
small and challenging This is first part of the MiniPuzzles series and actually MY FIRST MAP, so don't wait too much. I tried to make it as detailed as I can and keep original portal style. It is small puzzle (in the sense it is example map) , but I think it is conveniently difficult. Say if you liked it, and I promise make them more if you like :D NOW THIS PACK INCLUDES ADVANCED VERSION TOO! How to play: 1. download "MiniPuzzlesFinal.rar" file and extract to "steam/steamapps/user/portal/portal". Rar file includes manual for more information!!! 2. Folder named MiniPuzzles will appear to your bonusmaps window and you're ready to play. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you guys who helped me. I almost gave up, if you haven't helped me. And if you find something that I made wrong etc. , tell me please. ps. There is no cake, so don't bother to look for it!! ;) UPDATE 1: I made it looks better and fix that bad wall (DIDN'T SOLVE PROBLEM, WALLS ARE STILL INVISIBLE, WAIT FOR UPDATE 2) UPDATE 2: Walls fixed, added entry elevator,added some detail. Tell me are walls now normal. UPDATE 3: Added final details, modifed lighting, added gman and professor Einstein and chamber signs. Made advanced version too. Added manual and included black cube and gun.
Random Maze 1_9
Final version of the 2 part random maze This is what I hope will be the final version of the two part random maze that I entered in the April '08 mapping contest. Changes to this version include: -Tweaked the architecture so that dead ends are easier to spot from within the portal maze. -Added distinct observation window lighting to some of the outer walls and repositioned the number overlays to make orienting easier. -Added Challenges. -Removed the auto-restart feature. -Packed it all in a .bmz with .bns files and thumbnails. Let me know if it works correctly.
[RELEASE] Zeta
My latest map :) pl_zeta, set in the zeta wing of aperture science, more pics here: http://forums.thinkingwithportals.com/pl-zeta-t1109.html music by The Hamster Alliance this map uses CP4P and Aldez's prefabs V1.1 -- fixed bug where putting a cube thru a portal on the fling platform would make it disapeer Known bugs: The rocket turret doesnt go in all the way when deactivated, i cannot figure out how to fix this, so i guess we are stuck with it :(
pl_Toast -- Update!
My first released portal map This is my first released portal map. Enjoy Note: This map uses Common Prefabs 4 Portal(CP4P) V1.5 update! fixes: the camera at the start now falls off the wall when portal'd the indicator strip on the first button is now working fixed backwards checkmark on the fling ramp in the third room changes: the lift now goes a bit faster Difficulty: Medium-Hard
Orientation
Fling training test chamber This is a basic to intermediate test chamber level that highlights "Orienting while Flinging" and "Shooting while Flinging". Contains four chambers that train various fling skills, and a fifth chamber that pulls them together. Very safe. No time pressure. This is a map that is meant for practice rather than danger or drama. Version 1.0: Full lighting and textures. All decals and devices work. Fling Dampening Field to help slow the player down when flinging into a small area. Non moving elevators. No GlaDOS voice, but that was mainly because I didn't find appropriate voice tags for what was happening. Version 1.1 Fixed the "Open On Touch" for the first door.
Test Chamber K01
A map by KooKas-Kreationz This is a map I made when I was bored ... This is my first released map, as well as my first Portal map (although I've been mapping for a couple of years).
Maybe Black Mesa
Escape Black Mesa! Maybe Black Mesa A bonus map taking place in the reverse engineering department of the Black Mesa facility. Advanced techniques are required to successfully escape the facility with the portal gun. It is not a beginner/learner map and previous experience with portal and bonus maps can be helpful. HL2 may be required to play this because it shares many models and textures. Good luck escaping with the stolen aperture property!
One Way Loop
Consists of four challenging areas. I started to make this map before Valve released the update that allows you to map for Portal officially. I've finally finished it all these months later. This map has four linked areas and is designed to be quite challenging. Enjoy! Update Added node graph and readme file. Cubemaps now work.
In The Darkness
Portal inside the dark I've created a new scenic impact, based on darkness and lightning. It's my first mapping in my whole life...I had to learn everything.. I hope you like it JimmysMadness