Single Player

[SP] Motanum's A la Tag, Part 1
Uploaded by Motanum · Mar 27, 2012
23 comments · 4.7 (18)

A map that uses a Paint gun! Based on the created gun by Omnicoder, I modified it a bit to work with my "fizzlers" I've wanted to make maps like tag: the power of paint, but I wasn't really able to do much until I asked omni for his design. It came out very fun and I think it's intersting to merge a paint gun with underground aperture science. Loads of potential, I am planning on expaning on these levels a bit more. Because it acts as an introduction, the levels are quite easy. So just enjoy the ride and the views! ----====IMPORTANT====---- -If you spam "e" (Use button), the gun will fly away. So, try to refrain from doing that. -Do NOT move the mouse in the first few seconds when the map loads! -Move your feet around (Ie, quickly pressing wasd) to update the gun's view/axis. This will force the gun to aim to where you are looking at.

[SP] Motanum's A la Tag, Part 1
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Motanum's Juggling
Uploaded by Motanum · Mar 26, 2012
16 comments · 5.0 (21)

A simple map I made for the workshop some months ago. I decided it was time to be publicly released. I hope you guys like it and hope we can see you soon with the in game editor! (Note, map made entirely in hammer. I cant post in-game made maps) Again, thanks for rating, the feedback and you can use my site to contact me. To install just put the bsp in your steamapps/common/portal 2/portal2/maps folder. Use the console command map to launch it in game.

Motanum's Juggling
Portal 1 Ported.
Uploaded by NoamGM · Mar 24, 2012
14 comments · 0.7 (7)

Two levels from Portal 1 porter into Portal 2.

Portal 1 Ported.
Advanced Painting
Uploaded by sicklebrick · Mar 23, 2012
36 comments · 4.3 (14)

An advanced paint-based puzzle.

Advanced Painting
[SP] Mindsweeper
Uploaded by marKiu · Mar 21, 2012
44 comments · 5.0 (19)

A small map including a laser and a funnel. It should not be too hard but its tricky and the intended solution should be solvable with a controller. Have fun testing. Your feedback is welcome. v1.1 fixed multiple issues v1.2 fixed unintended solution v1.3 fixed the same unintended solution -.- v1.4 fixed unintended solution v1.5 multiple issues (final version)

[SP] Mindsweeper
NYS-5 Hard Mode
Uploaded by Nyskrte · Mar 20, 2012
19 comments · 5.0 (5)

A reworking of NYS-5. Upping the difficulty, changing the puzzles and bringing up the quality. Overwrite NYS-5 Series with this in the meantime until all maps have been converted. 1 of 5 maps hard-mode ready.

NYS-5 Hard Mode
ML's MegaCube
Uploaded by MasterLagger · Mar 19, 2012
26 comments · 4.5 (20)

So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.

ML's MegaCube
Demolition
Uploaded by BYRDHOUSE · Mar 18, 2012
7 comments · 3.6 (7)

first run at a clean pretty map. it is quite easy but takes a little concentration.

Demolition
Double Gubble
Uploaded by sicklebrick · Mar 17, 2012
33 comments · 4.4 (18)

A clean, disorientating, 2-parter of medium/hard difficulty.

Double Gubble
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Dispersed
Uploaded by Xtreger · Mar 26, 2012
92 comments · 4.4 (18)

IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element. A small and difficult map. The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution. This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback. View ReadMe.txt for more details (including how to install). Changelog: v1.1 - Hopefully fixed unintended exploit v1.2 - More tweaks to remove some unintended tricks v1.3 - Reverted back and added changes to fix unintended tricks

Dispersed