Single Player
[SP] Cubes 'n' Funnels
Yeah, I'm not great at names... This is my contest entry. Not much more to say than that... If you find any new exploits please don't hesitate to point them out. CHANGELOG: v. 1.3 - 6/5/2011 - CONTEST FINAL -Added a means of escaping from either button should the player accidentally end up on one of them via the funnel -Made it so that the player can no longer directly press either button and trigger the autosave when the cube isn't there -Fixed a convoluted exploit that allowed the player to bypass the second part of the funnel puzzle -Changed the way the broken ceiling lighting was set up - there is now some natural light in the room! -Added more details all around -Fixed some aesthetic problems - misaligned textures, glitchy models, etc. (Some small errors may persist; I tried but couldn't find working solutions to a couple of potential minor lighting glitches) -Added an env_wind to make vines sway v. 1.2 - 5/30/2011 -Added signs hinting towards the propulsion gel -Changed the repulsion (bounce) gel button to rise out of the floor when enabled, and start visibly retracted into the floor -(Hopefully) fixed the panel-platform controlled by the right-side floor button getting stuck in the "down" position when the button is pressed -Re-added music, with a little piece of Portal 1 nostalgia (it doesn't loop, but the file I picked doesn't either so it works) -Added more destruction v. 1.1 - 5/27/2011 -Fixed multiple methods through which the player could acquire the cubes in unintended ways, bypassing the main puzzles -Added lights to draw player's attention to potentially hard-to-see testing elements (i.e. portal surfaces in dark-ish areas) -Removed music for now; I might re-add it when I figure out how to make it actually work -Tweaked timing of events on broken sign at the start - it now explodes and dies after 1 second (was 2.5) -Fixed some minor texture alignment issues v. 1.0 - 5/26/2011 -Initial release
Cube Stacking
This test shows players how to redirect lasers by stacking cubes in a excursion funnels. There are 3 separate chambers. GLaDOS speaks in them as well. This may be the finished version. Change Log: v1.8 - Various bug fixes, Added auto saves, and slightly increased the complexity of the second chamber. v1.9 - Added minor details v2.2 - Fixed a chamber exploit in chamber 2 and fixed a glitch in chamber 3. v2.5 - Slightly Increased Performance. v2.7 - Lag Fixed.(Hopefully) v2.8 - Minor Details and Fixes.
Minimalist
First attempt at a true puzzle. Single room. Comments and critique welcome. V 1.1 Removed Side armetures, added full plate glass for prevention of bypassing mechanics. Lowered Far well to prevent premature portal placement. Moved End map trigger away from door, and removed portal wall next to door to prevent premature end game triggering.
Discouragement Chamber #9
v4.1 - Visual tweaks. v4 - Tweaked the crusher timer. Moved turret. Added signage. v3 - Made quite a few changes after everyone's comments. Removed a lot of the voice acting. Removed the "monitor". Was sometimes to confusing. Will try to find a better use for this in another map. Faith plate area is done in a completely different way. Not as hard as the fly by and shoot. v2.1 - Forgot to add fizzlers to the water. v2 - I think I've addressed all the issues that everyone have run into. Keep letting me know if you find any more problems.
Gotta Go Fast
My first map! Updated to be slightly more devious, with new puzzles.
2 SP maps [sp_t2 , sp_t3]
New test chamber is sp_t3 . I include my previous map because now they combined (sp_t2 have elevator to sp_t3) and sp_t2 (revision 5) have many bug fixes and small changes. So if you don't complete sp_t2 , start with it , else go on sp_t3.
Funnel Fling
This is the first map made by myself and Jeffel5005 It features an emancipation grid, an excursion funnel, and momentum!
Playing With Spheres
My first attempt at making a level with Hammer. Not the prettiest, but I hope the puzzles are somewhat interesting! This is more a test of reaction, puzzles aren't really too tough. Please leave any bugs or problems you may find and any constructive feedback is greatly appreciated! Thanks! UPDATE 5/30: Hopefully fixed the major issues, added some tweaks.
Le Hardlaser Level 1.5
LAG HAS BEEN FIXED! A somewhat hard level with mainly lasers. You have your cubes, a room and your lasers. Not fancy or anything but its a puzzle that probably will make you think a bit. Now go solve. Contains 3 chambers, tractor beams and light bridges. Screenshots http://i.imgur.com/s9O2z.jpg http://i.imgur.com/10DtM.jpg http://i.imgur.com/dNokr.jpg PM me or post in topic if you: - Want the solution - Found a bug or glitch - Want to give some feedback Thank you for trying it out. : ) Spoilers (Solutions - ONLY LOOK AFTER PLAYING IT) Chamber 2 - Puzzle 1 - http://i.imgur.com/fdZtU.jpg Chamber 3 - Puzzle 1 - http://i.imgur.com/hijBH.jpg Chamber 3 - Puzzle 2 - http://i.imgur.com/7tkw3.jpg Chamber 3 - Puzzle 3 - http://i.imgur.com/XfpDR.jpg Video Walkthrough (Thanks to MatrixBandit!)(SPOILER VIDEO): http://www.youtube.com/watch?v=IkXsm-BW ... ideo_title Known Bugs: - Cubes can be glitched to float mid air (out of my control) 1.5 - Lag has been fixed. To make it work I had to set all the lasers off and individually activate them after the game started via triggers.. I don't know why this fixed it but it did.
Tyrant Chamber 01
This is my first Portal 2 map (And really my only good portal map in general) SO please give me some feedback even if it is bad. I want this to be a learning experience for me. Oh and btw, no elevators. Didn't feel like it. I did however put something amusing at the end. REMEMBER this is just for my learning experience. Kinda short but ill eventually make longer and better chambers. FIX Put back the broken indicator lights. basically it though. Fix 2 So apparently the last version i uploaded had an error with the glass so i had to reupload it once again.