ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Test_chamber_47_adv
This is a BETA of maybe a coming portal map Test_chamber_47_adv This is the new portal map I'm wokring with right now, this is only 3 rooms so far. Why this name have a "adv" after it is that this is the advanced part of this map. Question: Do you want to play more on this map? Contact: Email - [email protected] INStALL. Extract the Test_chamber_47_adv into to your Portal directory. C:\Program Files\Steam\steamapps\\portal\portal\Maps Load up Portal, and type in "map test_chamber_47_adv" in your console.. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. Have Fun! //Marty
My first ever map
Very rubbish, I'm just putting it up for testing. This is very rubbish, I am just testing some props and prefabs. They work. :)
Poison Water Example + VMF
Example map for creating a falling camera. 3 years in the making! This is a tutorial map for making a detachable camera as seen in the single player game of Portal. Source VMF is included.
ApertureLabs_JV
ApertureLabs_JV - Version 1 Hey portal players! This is now the last map of the JointVenture series for Portal "1". I have tried to make the tasks not too difficult, they are a bit tricky nontheless. The map was tested quite a lot and I hope that it is clean from errors. If you still find some errors, tell me and I will try to eliminate them as fast as possible. Have fun and I hope you get through the map without noclip. Don't forget to vote. PORTAL 2 IS COMING SOON... Install Instructions: Title: ApertureLabs_JV Author: JointVenture Filename: ApertureLabs_JV.zip Version: 1.0 Installation: - Standard - Extract ApertureLabs_JV.zip to
Map Loader / Starter (Beta)
Here my little Tool to Copy the Maps simply into your Folder and start them. It will work only if you have installed Portal in the typical Steam folder on C:\Program Files .... Here i upload the Version without any Maps included. If you would like to have all Maps included, goto http://www.tenacious-network.de
Button + Dropper Instance Example + VMF
Another example map, using floor buttons and box droppers using nothing but instances. Source VMF included.
Improved FGD files
In these FGDs I removed a lot of unused HL2 stuff (like turrets). I improved standard settings of a lot of entities. For example env_projected_texture or env_energy_ball_launcher There are also some new entities, for example prop_exploding_futbol or prop_futbol. Credits go to turk645 for following entities: prop_glass_futbol_spawner prop_glass_futbol_socket prop_exploding_futbol_spawner prop_exploding_futbol_socket Newest entry: prop_glass_futbol Put all 4 .fgd files to Steam\steamapps\common\portal 2\bin\
Combine Ball Prefab
A prefab of the combine ball launcher and catcher. Big thanks to Omnicoder for this! I basically (with permission) pulled it straight out of his excellent "Retrospective" map, cleaned up the names, and made a prefab. This package contains 3 files: * combine_ball.vmf : The prefab vmf file * combine_ball.vpk : Dependency VPK file (stand-alone) * combine_ball.bsp : prefab test map (as .bsp) [b:39fh1lb7]Usage:[/b:39fh1lb7] Very simply, distribute the combine_ball.vpk file with your map, and it can be placed into the 'steamapps\common\portal 2\portal2\addons' directory which Portal 2 loads on startup. Then, you can immediately copy-paste the prefab ball launcher & catcher. Alternatively, you can use the program GCFScape to extract the VPK file, combine these into your own files, and then create a new VPK file; this allows you to repackage the dependencies with your map. [b:39fh1lb7]Important note[/b:39fh1lb7]: You must use the .vpk file provided or create your own from these files. Simply copy-pasting the contents of the .vpk file into your portal2 directory (and not as a single .vpk in the addons directory) simply crashes the game from my experience. The identical files in a VPK then work without a problem. I haven't yet figured out why this is.
Better Portals, Portalgun, and Crosshair!
I take no credit for making these files. CREDITS: http://gamebanana.com/portal/skins/96881 --Portalgun Portal: Project Beta (for the crosshairs and scripts) http://gamebanana.com/portal/skins/34365 --Portals Place the models, materials, and scripts folders into: C:\Program Files\Steam\Steamapps\<
TNT Turrets
Turret explosive Custom Instance Install: Replace the file "turret.vmf" in your "...Steam\steamapps\common\portal 2\sdk_content\maps\instances\p2editor" Now all your new maps published in Puzzle Editor will have the original turrets replaced by explosive turrets. Existing maps must be republished to incorporate the new elements. Samples: http://steamcommunity.com/workshop/file ... =104763076