ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Aldez's Portal Prefabs
My collection of 51 documented prefabs. DESCRIPTION This is a collection of 51 documented prefabs to make your map creation for Portal easier. The beginners of mapping can learn from these prefabs while the experienced can use them to speed up the mapping process. I cannot test all prefabs under all conditions myself, so bug reports are welcome. If you miss something, please send your requests by e-mail or, preferably, by posting in the forums at FPSBanana or ThinkingWithPortals. INSTALLATION Ex...
ApertureLabs_JV
ApertureLabs_JV - Version 1 Hey portal players! This is now the last map of the JointVenture series for Portal "1". I have tried to make the tasks not too difficult, they are a bit tricky nontheless. The map was tested quite a lot and I hope that it is clean from errors. If you still find some errors, tell me and I will try to eliminate them as fast as possible. Have fun and I hope you get through the map without noclip. Don't forget to vote. PORTAL 2 IS COMING SOON... Install Instructions: Titl...
Map Loader / Starter (Beta)
Here my little Tool to Copy the Maps simply into your Folder and start them. It will work only if you have installed Portal in the typical Steam folder on C:\Program Files .... Here i upload the Version without any Maps included. If you would like to have all Maps included, goto http://www.tenacious-network.de
Portal 2 Custom Maps to Extras App
This will assess your \maps folder for maps that are not on the official list, then give you a one button click to add them all to the extras.txt file. If already there, it won't add them again, so to add more maps as the weeks roll on, just copy the new BSP's to your maps folder, run this app, two clicks and they're added. Written in VB express 2010, so you may need some sort of dependencies for that. I've now added another file to download - setup.rar, which has the app wrapped in an installer...
Button + Dropper Instance Example + VMF
Another example map, using floor buttons and box droppers using nothing but instances. Source VMF included.
Improved FGD files
In these FGDs I removed a lot of unused HL2 stuff (like turrets). I improved standard settings of a lot of entities. For example env_projected_texture or env_energy_ball_launcher There are also some new entities, for example prop_exploding_futbol or prop_futbol. Credits go to turk645 for following entities: prop_glass_futbol_spawner prop_glass_futbol_socket prop_exploding_futbol_spawner prop_exploding_futbol_socket Newest entry: prop_glass_futbol Put all 4 .fgd files to Steam\steamapps\common\po...
Combine Ball Prefab
A prefab of the combine ball launcher and catcher. Big thanks to Omnicoder for this! I basically (with permission) pulled it straight out of his excellent "Retrospective" map, cleaned up the names, and made a prefab. This package contains 3 files: * combine_ball.vmf : The prefab vmf file * combine_ball.vpk : Dependency VPK file (stand-alone) * combine_ball.bsp : prefab test map (as .bsp) [b:39fh1lb7]Usage:[/b:39fh1lb7] Very simply, distribute the combine_ball.vpk file with your map, and it can b...
Better Portals, Portalgun, and Crosshair!
I take no credit for making these files. CREDITS: http://gamebanana.com/portal/skins/96881 --Portalgun Portal: Project Beta (for the crosshairs and scripts) http://gamebanana.com/portal/skins/34365 --Portals Place the models, materials, and scripts folders into: C:\Program Files\Steam\Steamapps\<<USERNAME>>\Portal\Portal
Coop Crowd pt5
sorry steam wont let me upload this link to my pt1,2,3 and 4: http://steamcommunity.com/sharedfiles/f ... d=89780549 installtion:(64 bit) open C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps (32 bit) C:\Program Files\Steam\steamapps\common\portal 2\portal2\maps when its open drag the file mp_coop_crowd_pt5.bsp to the folder and your done type changelevel mp_coop_crowd_pt5 to load map
TNT Turrets
Turret explosive Custom Instance Install: Replace the file "turret.vmf" in your "...Steam\steamapps\common\portal 2\sdk_content\maps\instances\p2editor" Now all your new maps published in Puzzle Editor will have the original turrets replaced by explosive turrets. Existing maps must be republished to incorporate the new elements. Samples: http://steamcommunity.com/workshop/file ... =104763076