ThinkingWithPortals

Archive of maps from the ThinkingWithPortals community.

Test_chamber_47_adv
Uploaded by GLaDOS · Aug 30, 2008
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This is a BETA of maybe a coming portal map Test_chamber_47_adv This is the new portal map I'm wokring with right now, this is only 3 rooms so far. Why this name have a "adv" after it is that this is the advanced part of this map. Question: Do you want to play more on this map? Contact: Email - [email protected] INStALL. Extract the Test_chamber_47_adv into to your Portal directory. C:\Program Files\Steam\steamapps\\portal\portal\Maps Load up Portal, and type in "map test_chamber_47_adv" in your console.. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. Have Fun! //Marty

Test_chamber_47_adv
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My first ever map
Uploaded by GLaDOS · Dec 17, 2008
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Very rubbish, I'm just putting it up for testing. This is very rubbish, I am just testing some props and prefabs. They work. :)

My first ever map
Poison Water Example + VMF
Uploaded by GLaDOS · Sep 24, 2010
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Example map for creating a falling camera. 3 years in the making! This is a tutorial map for making a detachable camera as seen in the single player game of Portal. Source VMF is included.

Poison Water Example + VMF
ApertureLabs_JV
Uploaded by GLaDOS · Apr 09, 2011
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ApertureLabs_JV - Version 1 Hey portal players! This is now the last map of the JointVenture series for Portal "1". I have tried to make the tasks not too difficult, they are a bit tricky nontheless. The map was tested quite a lot and I hope that it is clean from errors. If you still find some errors, tell me and I will try to eliminate them as fast as possible. Have fun and I hope you get through the map without noclip. Don't forget to vote. PORTAL 2 IS COMING SOON... Install Instructions: Title: ApertureLabs_JV Author: JointVenture Filename: ApertureLabs_JV.zip Version: 1.0 Installation: - Standard - Extract ApertureLabs_JV.zip to \Steam\steamapps\\portal\portal\ - To play the amp - run Portal (run Steam and launch Portal) - go to Bonus Maps - click on ApertureLabs_JV - click on ApertureLabs_JV Special Thanks to the following people for testing, design and help input: Speed74, Sven, Horst,Light08,Manuel and all the other people he had made Portal Author: JointVenture

ApertureLabs_JV
Map Loader / Starter (Beta)
Uploaded by GLaDOS · Apr 25, 2011
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Here my little Tool to Copy the Maps simply into your Folder and start them. It will work only if you have installed Portal in the typical Steam folder on C:\Program Files .... Here i upload the Version without any Maps included. If you would like to have all Maps included, goto http://www.tenacious-network.de

Map Loader / Starter (Beta)
Button + Dropper Instance Example + VMF
Uploaded by GLaDOS · May 15, 2011
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Another example map, using floor buttons and box droppers using nothing but instances. Source VMF included.

Button + Dropper Instance Example + VMF
Improved FGD files
Uploaded by GLaDOS · May 22, 2011
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In these FGDs I removed a lot of unused HL2 stuff (like turrets). I improved standard settings of a lot of entities. For example env_projected_texture or env_energy_ball_launcher There are also some new entities, for example prop_exploding_futbol or prop_futbol. Credits go to turk645 for following entities: prop_glass_futbol_spawner prop_glass_futbol_socket prop_exploding_futbol_spawner prop_exploding_futbol_socket Newest entry: prop_glass_futbol Put all 4 .fgd files to Steam\steamapps\common\portal 2\bin\

Improved FGD files
Combine Ball Prefab
Uploaded by GLaDOS · May 23, 2011
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A prefab of the combine ball launcher and catcher. Big thanks to Omnicoder for this! I basically (with permission) pulled it straight out of his excellent "Retrospective" map, cleaned up the names, and made a prefab. This package contains 3 files: * combine_ball.vmf : The prefab vmf file * combine_ball.vpk : Dependency VPK file (stand-alone) * combine_ball.bsp : prefab test map (as .bsp) [b:39fh1lb7]Usage:[/b:39fh1lb7] Very simply, distribute the combine_ball.vpk file with your map, and it can be placed into the 'steamapps\common\portal 2\portal2\addons' directory which Portal 2 loads on startup. Then, you can immediately copy-paste the prefab ball launcher & catcher. Alternatively, you can use the program GCFScape to extract the VPK file, combine these into your own files, and then create a new VPK file; this allows you to repackage the dependencies with your map. [b:39fh1lb7]Important note[/b:39fh1lb7]: You must use the .vpk file provided or create your own from these files. Simply copy-pasting the contents of the .vpk file into your portal2 directory (and not as a single .vpk in the addons directory) simply crashes the game from my experience. The identical files in a VPK then work without a problem. I haven't yet figured out why this is.

Combine Ball Prefab
Better Portals, Portalgun, and Crosshair!
Uploaded by GLaDOS · Aug 13, 2012
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I take no credit for making these files. CREDITS: http://gamebanana.com/portal/skins/96881 --Portalgun Portal: Project Beta (for the crosshairs and scripts) http://gamebanana.com/portal/skins/34365 --Portals Place the models, materials, and scripts folders into: C:\Program Files\Steam\Steamapps\<>\Portal\Portal

Better Portals, Portalgun, and Crosshair!
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TNT Turrets
Uploaded by GLaDOS · Nov 12, 2012
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Turret explosive Custom Instance Install: Replace the file "turret.vmf" in your "...Steam\steamapps\common\portal 2\sdk_content\maps\instances\p2editor" Now all your new maps published in Puzzle Editor will have the original turrets replaced by explosive turrets. Existing maps must be republished to incorporate the new elements. Samples: http://steamcommunity.com/workshop/file ... =104763076

TNT Turrets