Work In Progress
Deceptively Easy
This is a quick (roughly 10 seconds long) map that I made using various tutorials as I learned how to use the Hammer Editor. The idea behind the map is to make you think of how to reach the door. The map consists of a single room, with various "opportunities" to reach the other side. You can try your best, but the answer to this puzzle is quite simple.
Aperture Science Four Portal Device!
This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...
DISMANTLED (taken down for serious reconstruction for undetermined date
This map is broken, dont bother playing it
Turret Survival
Its only one room but im planning to add more. Message me with any suggestions or bugs. V 0.1.2 - changed a few textures - changed lighting - shortened hallways
now_what
it's and idea for what's next of the final of portal 2, is my first map so try to comment please
lateravilla.
I need some info. This level is a new version of my second map, but it?s not finished, yet. Description: -there are 4 chambers with different difficulties. -i used the tractor beam, mostly -You got cubes from each of this chambers. -There is a laser relay romm ( Control and finish room ) it is nearly in the center of the chambers -i have use trigger_mutiple to disable all ther chamber funtions, even they enabled in the control room for reducing joggle. My questions: 1 Are any lights too dark or bright. 2 Is the map or puzzle complex 3 How can i put touchable furnitures in the map. 4 are there texture mistakes 5. Is the game stopping, freezing or jogling 6 do you mean, i need to put in more overlays to help 7 i need a walkthrough from someonelse please accept my enlish ^^ i understand german language if you can speak in german please give a review in fact the highness and look, because i want to make a vila with pool, rooms, furniture etc
Compulsive (Version 1.0)
Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it. this is a 3 room coop map with some mixed elements. although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on but i would also like to thank Nautik for his help in leading me in the right direction in making better maps hope you like this work in progress release version all comments will be needed so that i can make further edits before i release the final product Thanks LuckyRJ