Warm Portal Textures
by reepblue · Uploaded Jan 02, 2009
File Size: 0.24 MB
Downloads: 539
Rating: (0 votes)
Description
Tired of Cold Test Chambers? Warm it up with these Warm Textures I made A while back to test out lighting and fog. But since I have no time to make working test chambers I uploaded warm textures to spice up the mapping community, Free to use. Include -Wall texture -Floor Texture -Checkerboard Floor Texture -Ceiling Texture -Line indicators (For those who hate lining up the circles on Portal's) Experiment with these textures. -reepblue
Comments
Sign in to comment.
Oh, I got some great ideas...
Which will have to wait till I get time. Darn holiday vacation is over...
Sexy!
Too bad I've grown attached to the desolate and cool tones of portal 
I do remember seeing Huricaaane working with textures like this a bit back...
dvlstx wrote:
Sexy!Too bad I've grown attached to the desolate and cool tones of portal
![]()
I agree. The mod looks good, but the cold tones of the original bring out the personality in GLaDOS.
Here is a video mainly to test my new wide screen settings on You Tube, But You can see how I used my Warm Textures.
damn, those look sexy 
I assume that you're using them in your current project? Cause they make me feel all fuzzy inside

I'm just gonna go ahead and assume these don't overwrite the default textures...
Looks good. Aperture Science tour area material (they're not gonna want to show the real test area to the "visitors")
If I make a map to release, I'll use these!
Test Subject wrote:
I'm just gonna go ahead and assume these don't overwrite the default textures...
Nope they do not.
The keywords for these textures are portal_warm. I'll appear in Portal's keyword but if you only want to show Warm textures, Type in Portal_warm.
Infact, I'm not sure its possible to overwrite textures in hammer that are not custom. I just know it is In-game if you place a custom file exactly were the real texture is in your materials file.
So again no, should not overwrite anything.
reepblue wrote:
Infact, I'm not sure its possible to overwrite textures in hammer that are not custom.quote]
actually they do, for instance when I had a custom skin for the box it showed that skin in hammer instead of the original
hanging_rope wrote:
reepblue wrote:Infact, I'm not sure its possible to overwrite textures in hammer that are not custom.
actually they do, for instance when I had a custom skin for the box it showed that skin in hammer instead of the original
Fix'd...
Other than that it looks really good, very relaxing..


Include

-Wall texture
-Floor Texture
-Checkerboard Floor Texture
-Ceiling Texture
-Line indicators (For those who hate lining up the circles on Portal's)
Hi,
Here is some textures I made to experiment with lighting. Since I have no time to make working chambers with these, they are free to use to spice up your maps.
Happy mapping and be creative.
Download