Speculation with portals
The science behind Portal.
GUYZ ARENT WE BIG HL NERDZ
Its hilarious how I tend to talk about quantum physics on forums than other things.
TiMeMaSTeR wrote:
WE ARE BIG HL2 NERDZ!!!!Its hilarious how I tend to talk about quantum physics on forums than other things.
Unless you have a PhD, you're probably just making shit up and/or copy pasting from Wikipedia.
You only need it to understand them.
I think this basically sums it up.
TiMeMaSTeR wrote:
Quantum physics is my expetise.
That's typology, another branch of nerd science.
Anyways, to return to the topic: What would happen if you open 2 portals, and then move 1 portal with the speed of light whilst the other remains at it place? (Dropping the fact that the portals can't move in-game. 'Cause they do move. You'd only have to take a look at Earth, which rotates at a very high velocity around it's own axis. Then I don't even count the Earth's cycling around the Sun, the Sun's cycling around the center of the Galaxy, and the Galaxy's runaway speed fleeing from the center of the Universe, moving with the expansion of it)
Would you get a portal through time and space instead of only space?
And i do type very fast, thank you very much. 
Ricotez wrote:
(Dropping the fact that the portals can't move in-game. 'Cause they do move. You'd only have to take a look at Earth, which rotates at a very high velocity around it's own axis. ...
I would posit that, like most things where Earth's rotation is brought in as a counter-example, it has to do with frame of reference. We define "moving" and "still" in the frame of reference of our surroundings, which are also moving. On an absolute scale, we're all moving massively fast, away from the Big Bang, around the galaxy, around the Sun and so forth as you mention.
The thing is: physics doesn't care. It only cares about how fast you're moving relative to the system you're examining. See what I mean?
My guess is that the two portals have to keep the same velocity relative to each other to stay connected. If they were on both sides of a rocketship and the rocket changed velocities, maybe the portals would stay open. (However, my instinct is now telling me that if you put two portals side by side on a moving wall-section and moved it, both would close, despite maintaining identical momentums. Hmm.)
Anyway, I like portals, and I think that, were it not for engine limitations (or practical ones), that they WOULD move with platforms. I'm working on a mod, and I have it explained to the Test Subject early on that only one thing cannot travel through them, sound.
madcat1030 wrote:
A couple pages back, somebody said that the universe is endless. I don't believe thats correct.
Common sense tells us space is infinite nothingness. It's space. Nothin' out there. I don't get why we need all these retarded speculations of other universes. Seriously. It's Just SPAAAAAAAAAAACE. It doesn't ned to be created by a big bang, or be classified as infinite or finite, it's just NOTHINGNESS.
I got managed to make two portals at same coordinate at same time without that another one fizzles. I actually faked it, I used two prop_portals and deactivated them. Then made 10-100 x trigger_multiple to open a new portal when last one is fizzled, this for both portals in two separated time layers, so they both will stay open and reopen so fast that human eye can't see the "secret". I used box to trigger the trigger. I have picture of it, it's kinda mindfuck
This one fuckt up my pc pretty badly...
penapappa wrote:
LOL I actually tried to make that impossible scenario, and I didn't fail at allI got managed to make two portals at same coordinate at same time without that another one fizzles. I actually faked it, I used two prop_portals and deactivated them. Then made 10-100 x trigger_multiple to open a new portal when last one is fizzled, this for both portals in two separated time layers, so they both will stay open and reopen so fast that human eye can't see the "secret". I used box to trigger the trigger. I have picture of it, it's kinda mindfuck
This one fuckt up my pc pretty badly...
can you upload the map please?
And a vmf? 
okay check the wip
penapappa wrote:
sureokay check the wip
Thanks! 
EDIT:
Lol, That's really cool! but i lagg alot when the portal's are open :p
Yes, yes I did. And I few things to say that were already said, but I'd like to post something that shows I'm not a retard.
On the topic of portals bending 4space and "flatlanders" paper portals:
This is EXACTLY right. If you took a sheet of paper, and made two holes, and folded it over to line them up, WE'D see a folded piece of paper. A flatlander, would see a shortcut, you know, a portal, but nothing distorted. So portals, in our 3space, would be bent through 4space. (I'm not running the risk of "the 4th dimension is time"). We wouldn't notice, we'd see a shortcut.
At the rule of not placing a portal between portals (I'll go back and look for that post later) You could fold the paper the other way, so this could work. How many times, I don't know, but in your example, one in the cube one out of the cube works.
Another speculation with moving portals (Please don't bring up relative to each other or portals don't move. I don't really want to hear it. It's a cheap cop-out to thinking, and not what this post is for.)
Say there's 0 on something that's falling toward you, and 0 on a stationary object. When you go through 0 (Or more correctly, when it passes over you, do you leave 0 at the speed of 0?
theVDude wrote:
Say there's 0 on something that's falling toward you, and 0 on a stationary object. When you go through 0 (Or more correctly, when it passes over you, do you leave 0 at the speed of 0?
My brains hurt after thinking about this, but I'd say yes.
Anyone ever seen Monsters, Inc or the animated short Presto? Both made by Pixar, both using the concept of portals, both freaking hilarious. You can see Presto on Youtube; since I'm not sure if it's there legally, I'm not supplying a link. Searching for "Pixar Presto" should do the trick.