Portal Map/Mod Pimpage Thread
Sven wrote:
groxkiller585 wrote:
Sven wrote:
Danke; I don't know how Reep did his remake, but I personally walk around in the actual map and count tiles and panels. It's probably really inefficient, but it's working.![]()
On a related note to the lighting.. I feel like I'm doing it wrong.>>
If you want I can whip up some metal hole lighting prefabs and maybe some wall inset prefabs. (I think I already have observation ones)
I was gonna do it anyway, so I can give them to you when finished if you want 'em.>
I know how to make them, it's insultingly easy, I just feel like I'm doing a shitty job of lighting the rooms.
oh I don't dought you can, it just takes awhile IMO to add it all in, so I am gonna prefab alot of shit I didn't before, so I thought, why not offer?
Anyway, I suggest you add more, small metal hole lights, and make it a hole - it looks like it's just a white-textured tile. That might makes it look more interesting.
The lighting on the map was being over-dramatic for some reason. Every other compile looks normal.
Sven wrote:
Danke; I don't know how Reep did his remake, but I personally walk around in the actual map and count tiles and panels. It's probably really inefficient, but it's working.
Also I see you stuck with Portal, or you removed the concrete replacements in the 2012 mod. ;3
And I would do it like that but I only have the one monitor to work with.
Sven wrote:
Stuck with Portal because I'm a lazy ass.And I would do it like that but I only have the one monitor to work with.
Single-monitor buddies :fistbump:
Although if my laptop wasn't a piece of shit that doesn't let you plug it in as a second monitor I'd use it 
p0rtalplayer wrote:
Sven wrote:
Stuck with Portal because I'm a lazy ass.And I would do it like that but I only have the one monitor to work with.>
Single-monitor buddies :fistbump:Although if my laptop wasn't a piece of shit that doesn't let you plug it in as a second monitor I'd use it
Single Monitor Buddies unite!
my labtop BSODs every time I load it up, so that isn't an option for me lol.
Jomonay wrote:
CRT buddies? Anyone?
Well my TV is a CRT...
Boredom is fun!
Seriously though, nice discovery.
Coppermantis wrote:
That's really cool, but OW FULLBRIGHT MY EYES THEY BURN OWWWWW.Seriously though, nice discovery.
I got impatient and decided to kill Vrad. 
Sven wrote:
I decided to be a bit investigative and began a quest to figure out how GLaDOS (and Wheatley) could follow the players movements in Portal 2. As it turns out, just one entity (func_tank) was behind it, so, in the name of Science herself, I thought that I would see how (if at all) it would affect P1's climactic battle.
Boredom is fun!
Sven
Sven
(I'm using that in AAK for the glados fight)
:B
(top secret or I'd post pics)
Besides, there are a few cosmetic issues with it that I don't have the talent to fix. (Aside from shifting the screens over a bit...)
Now with less eye-rape. The only problem is that the Morality core teleports off of GLaDOS to the ground, and I seem to have broken a light, but other than that, it works.
It's a small effect (especially since GLaDOS lacks her movements from P2 to make her seem more alive) but it's a start. I wonder if I could somehow bring those animations to this model?
Coppermantis wrote:
Right thread this time.snip of epic pics
It's too dark, but I'm improving that. Also, I intend to implement more custom textures soon.
Metal wall detailing is unfinished as well.
You had me the second I saw that it was a Portal map and had the rocket turret in it. I miss him so much 
Going to play this map as soon as mAI lets me (for some reason it times out every time I try)
Started to work on Oktovrios again.


