Portal Map/Mod Pimpage Thread

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Groxkiller585
652 Posts
Posted May 28, 2012
Replied 1 hour later

Sven wrote:

groxkiller585 wrote:

Sven wrote:
Danke; I don't know how Reep did his remake, but I personally walk around in the actual map and count tiles and panels. It's probably really inefficient, but it's working.

On a related note to the lighting.. I feel like I'm doing it wrong.>>

If you want I can whip up some metal hole lighting prefabs and maybe some wall inset prefabs. (I think I already have observation ones)

I was gonna do it anyway, so I can give them to you when finished if you want 'em.>
I know how to make them, it's insultingly easy, I just feel like I'm doing a shitty job of lighting the rooms.

oh I don't dought you can, it just takes awhile IMO to add it all in, so I am gonna prefab alot of shit I didn't before, so I thought, why not offer?

Anyway, I suggest you add more, small metal hole lights, and make it a hole - it looks like it's just a white-textured tile. That might makes it look more interesting.

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Sven
306 Posts
Posted May 28, 2012
Replied 6 minutes later
It is a hole you silly.

The lighting on the map was being over-dramatic for some reason. Every other compile looks normal.

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reepblue
894 Posts
Posted May 28, 2012
Replied 3 hours later

Sven wrote:
Danke; I don't know how Reep did his remake, but I personally walk around in the actual map and count tiles and panels. It's probably really inefficient, but it's working.

This is how I do it.

Also I see you stuck with Portal, or you removed the concrete replacements in the 2012 mod. ;3

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Sven
306 Posts
Posted May 28, 2012
Replied 2 hours later
Stuck with Portal because I'm a lazy ass.

And I would do it like that but I only have the one monitor to work with.

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p0rtalplayer
1,366 Posts
Posted May 29, 2012
Replied 3 hours later

Sven wrote:
Stuck with Portal because I'm a lazy ass.

And I would do it like that but I only have the one monitor to work with.

Single-monitor buddies :fistbump:

Although if my laptop wasn't a piece of shit that doesn't let you plug it in as a second monitor I'd use it

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Groxkiller585
652 Posts
Posted May 29, 2012
Replied 12 hours later

p0rtalplayer wrote:

Sven wrote:
Stuck with Portal because I'm a lazy ass.

And I would do it like that but I only have the one monitor to work with.>
Single-monitor buddies :fistbump:

Although if my laptop wasn't a piece of shit that doesn't let you plug it in as a second monitor I'd use it

Single Monitor Buddies unite!

my labtop BSODs every time I load it up, so that isn't an option for me lol.

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Jomonay
294 Posts
Posted May 29, 2012
Replied 34 minutes later
CRT buddies? Anyone?
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Omeqa
578 Posts
Posted May 29, 2012
Replied 1 hour later

Jomonay wrote:
CRT buddies? Anyone?

Well my TV is a CRT...

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Pilchard123
334 Posts
Posted May 29, 2012
Replied 4 minutes later
I might have a CRT in the loft. Maybe.
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Sven
306 Posts
Posted May 30, 2012
Replied 1 day later
I decided to be a bit investigative and began a quest to figure out how GLaDOS (and Wheatley) could follow the players movements in Portal 2. As it turns out, just one entity (func_tank) was behind it, so, in the name of Science herself, I thought that I would see how (if at all) it would affect P1's climactic battle.

Boredom is fun!

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Coppermantis
263 Posts
Posted May 30, 2012
Replied 16 minutes later
That's really cool, but OW FULLBRIGHT MY EYES THEY BURN OWWWWW.

Seriously though, nice discovery.

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Sven
306 Posts
Posted May 30, 2012
Replied 8 minutes later

Coppermantis wrote:
That's really cool, but OW FULLBRIGHT MY EYES THEY BURN OWWWWW.

Seriously though, nice discovery.

I got impatient and decided to kill Vrad.

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p0rtalplayer
1,366 Posts
Posted May 30, 2012
Replied 26 minutes later

Sven wrote:
I decided to be a bit investigative and began a quest to figure out how GLaDOS (and Wheatley) could follow the players movements in Portal 2. As it turns out, just one entity (func_tank) was behind it, so, in the name of Science herself, I thought that I would see how (if at all) it would affect P1's climactic battle.

Boredom is fun!

Sven

Sven

(I'm using that in AAK for the glados fight)

:B

(top secret or I'd post pics)

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Sven
306 Posts
Posted May 30, 2012
Replied 38 minutes later
Well, I can't exactly UNdiscover it, can I?

Besides, there are a few cosmetic issues with it that I don't have the talent to fix. (Aside from shifting the screens over a bit...)

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Lemonosity
363 Posts
Posted May 31, 2012
Replied 3 hours later
You can post pictures, P0p. Just nothing major.
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Sven
306 Posts
Posted May 31, 2012
Replied 19 hours later

Now with less eye-rape. The only problem is that the Morality core teleports off of GLaDOS to the ground, and I seem to have broken a light, but other than that, it works.

It's a small effect (especially since GLaDOS lacks her movements from P2 to make her seem more alive) but it's a start. I wonder if I could somehow bring those animations to this model?

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Coppermantis
263 Posts
Posted Oct 27, 2012
Replied 4 months later
Right thread this time.

It's too dark, but I'm improving that. Also, I intend to implement more custom textures soon.

Metal wall detailing is unfinished as well.

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Groxkiller585
652 Posts
Posted Nov 08, 2012
Replied 11 days later

Coppermantis wrote:
Right thread this time.

snip of epic pics

It's too dark, but I'm improving that. Also, I intend to implement more custom textures soon.

Metal wall detailing is unfinished as well.

You had me the second I saw that it was a Portal map and had the rocket turret in it. I miss him so much
Going to play this map as soon as mAI lets me (for some reason it times out every time I try)

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Omeqa
578 Posts
Posted Feb 03, 2013
Replied 2 months later

Started to work on Oktovrios again.

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FelixGriffin
2,680 Posts
Posted Feb 03, 2013
Replied 1 hour later
What are the orange fizzler things?
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