Idolon wrote:
also i don't use tissues for that kind of stuff so shut up

Idolon wrote:
also i don't use tissues for that kind of stuff so shut up


Changes since last shown:
- Added 2D views
- Added gridlines on 2D views
- There are now a grand total of 3 functional buttons! Show grid, increase grid size, and decrease grid size.
No hotkeys yet because apparently hotkeys in C# are kind of bullshit so I'll take care of that later. Since 2D view navigation in Hammer 1 honestly sucks, I'm going to be adding features to this to help with that. What I've got in mind is a 2D pan tool/hotkey to replace the unusable scrollbars in Hammer 1 in addition to the zoom behavior that's there normally.
Edit: you might notice the 2D views render the solids as...well, solid. It's a strange behavior with openGL that's happening and I can't quite nail down why. I'm telling them to render wireframe, but it's not working. Hopefully eventually I'll figure out why, but until then I'm ignoring it 
p0rtalplayer wrote:
Changes since last shown:
- Added 2D views
- Added gridlines on 2D views
- There are now a grand total of 3 functional buttons! Show grid, increase grid size, and decrease grid size.No hotkeys yet because apparently hotkeys in C# are kind of bullshit so I'll take care of that later. Since 2D view navigation in Hammer 1 honestly sucks, I'm going to be adding features to this to help with that. What I've got in mind is a 2D pan tool/hotkey to replace the unusable scrollbars in Hammer 1 in addition to the zoom behavior that's there normally.
Edit: you might notice the 2D views render the solids as...well, solid. It's a strange behavior with openGL that's happening and I can't quite nail down why. I'm telling them to render wireframe, but it's not working. Hopefully eventually I'll figure out why, but until then I'm ignoring it
Looking good. Hopefully you can get this done before the tools for Source 2. Then again, I'm sure there will still be Source modders for a while after.
Pilchard123 wrote:
Imma be a dick and ask why you're using a.Net only language.
Because it's what my programming class is using right now, and .Net has some benefits. Also I'm irrationally scared of C++ (and when I started this up in C++, visual studio decided intellisense wasn't a thing it would do).
vanSulli wrote:
The Week In Chat: Breaking Forum Rules: Porn, [redacted], and Christina Hendricks.
Don't forget Ellen Page!
Idolon wrote:
If anyone remembers that test I was talking about making a program for, I got it working:
hahaha, they never saw it comming, did they?
Not that I would know. I don't do that.
p0rtalplayer wrote:
Rule #413 of writing code: Assume everyone who is going to read it is an absolute moron.
Rule # 12 of writing code: If something can be simplified to a huge benefit, it is usually wise to do so.
p0rtalplayer wrote:
Rule #413 of writing code: Assume everyone who is going to read it is an absolute moron.
Even if the only person who will ever read it is you.