The Founder's Duck (Off-Topic Stupidity)

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417 Posts
Posted Feb 07, 2013
Replied 46 minutes later
very yes
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Posted Feb 07, 2013
Replied 34 minutes later
we passed the 100 mark.

on mAL, we would lock this thread and move on. :vface:

Posted Feb 07, 2013
Replied 1 hour later

Kizzycocoa wrote:
we passed the 100 mark.

on mAL, we would lock this thread and move on. :vface:

I seem to recall that the last thread got to like 600 pages?

Posted Feb 07, 2013
Replied 1 hour later

p0rtalplayer wrote:

Kizzycocoa wrote:
we passed the 100 mark.

on mAL, we would lock this thread and move on. :vface:>

I seem to recall that the last thread got to like 600 pages?

I wouldn't know. I left due to management-related issues.

Posted Feb 07, 2013
Replied 3 hours later
There ain't no thread like an mAI thread cause an mAI thread don't stop.
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4,141 Posts
Admin
Posted Feb 08, 2013
Replied 20 hours later
Neca announced they're releasing a Gravity Gun. I figure I'd out-do them.

img

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578 Posts
Posted Feb 09, 2013
Replied 19 hours later

msleeper wrote:
Neca announced they're releasing a Gravity Gun. I figure I'd out-do them.

-snip-

That looks sweet!

Posted Feb 10, 2013
Replied 20 hours later

msleeper wrote:
Neca announced they're releasing a Gravity Gun. I figure I'd out-do them.

dat snip

Nice job so far! I'm assuming it will be lit by the end, or just orange painted?

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417 Posts
Posted Feb 10, 2013
Replied 6 hours later
A quality Metacritic user-review of FTL
img
Posted Feb 10, 2013
Replied 5 minutes later
I lost it at the username. The rest was just kind of annoying.
Posted Feb 10, 2013
Replied 34 minutes later

vanSulli wrote:
I lost it at the username. The rest was just kind of annoying.

^this

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4,141 Posts
Admin
Posted Feb 10, 2013
Replied 3 hours later

groxkiller585 wrote:
Nice job so far! I'm assuming it will be lit by the end, or just orange painted?

Orange and blue lighting. The switch on the left handle will have 3 positions - orange/off/blue. Wiring should start this coming week. It's going to be a huge pain in the ass. There's about 80-100 LEDs per color.

Posted Feb 11, 2013
Replied 5 hours later

Idolon wrote:
A quality Metacritic user-review of FTL

https://twitter.com/AvoidComments

Posted Feb 11, 2013
Replied 5 hours later

Idolon wrote:
A quality Metacritic user-review of FTL

is this critic any better?

[yt:3lg6brvr]http://www.youtube.com/watch?v=hi-VNkT57oE[/yt:3lg6brvr]

Yahtzee's a genius imo :U

Posted Feb 13, 2013 , Edited Feb 13, 2013
Replied 2 days later
Playing TF2 all day, plus having a conversation with Sven spurred the creation of:

img

[strike:r09qi0m9]He has a (much better) image too, but can't get it on the Interwebs on the moment as he actually drew it.[/strike:r09qi0m9]
Also I think my stats are a bit OP but oh well. :razz:

EDIT:

Here's his drawing:
img
(thumbnail because it's kinda big)

Posted Feb 13, 2013
Replied 5 minutes later
A little OP?
Posted Feb 13, 2013
Replied 11 minutes later

Coppermantis wrote:
A little OP?

Yes, a little.

I say this because Pyro's main weakness is distance - it's main arsenal sucks ass at doing damage at a distance quickly. all of his secondary weapons have really long reload times and really low clip sizes so it's difficult to kill anything quickly from a distance.

If I were to revise it I'd make the damage bonus 10% and have the minicrits go off after 3/4 seconds instead of 2.

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306 Posts
Posted Feb 13, 2013
Replied 7 minutes later
Please note that my picture has some scale issues...

The batteries are too small, as is the flood light. I threw it together in about 30 minutes out of boredom so don't judge it too badly.

Posted Feb 13, 2013
Replied 40 minutes later

groxkiller585 wrote:

Coppermantis wrote:
A little OP?>

Yes, a little.

I say this because Pyro's main weakness is distance - it's main arsenal sucks ass at doing damage at a distance quickly. all of his secondary weapons have really long reload times and really low clip sizes so it's difficult to kill anything quickly from a distance.

If I were to revise it I'd make the damage bonus 10% and have the minicrits go off after 3/4 seconds instead of 2.

Yeah, but you're buffing the range and damage by a substantial amount plus giving minicrits after two seconds of sustained fire which isn't that much, especially if you can catch the target by suprise; you can easily sustain fire for more than two seconds. Meanwhile, the only drawbacks are a small speed reduction and no airblasting, which would be bad in high-level play but the majority of players don't even know how to use the airblast well so it doesn't affect most players very much.

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306 Posts
Posted Feb 14, 2013
Replied 51 minutes later
Does it at least look okay for something we came up with in a few short minutes?