[WIP] Accident Prone
Quote from Shmitz on October 30, 2007, 2:32 pmGuitar, you are correct in that method isn't the intended way. I'm probably going to move the destination ledge back a little.
Guitar, you are correct in that method isn't the intended way. I'm probably going to move the destination ledge back a little.
Quote from Ralph on October 30, 2007, 5:09 pmI solved the last room the same way as Guitar, years of FPS jump puzzle indoctrination will take a while to be eroded by thinking with portals.
I solved the last room the same way as Guitar, years of FPS jump puzzle indoctrination will take a while to be eroded by thinking with portals.
Quote from Shmitz on October 30, 2007, 5:10 pmHaha, yeah, that's why I didn't catch that. I'm so busy coming up with portal puzzles I forget that people can actually jump. ;P
Haha, yeah, that's why I didn't catch that. I'm so busy coming up with portal puzzles I forget that people can actually jump. ;P
Quote from Yekyaa on October 30, 2007, 5:14 pm[spoiler]arrrrggggg bastard crushing pistons
i have the portal where i need it, but now i have to manage to get
back THROUGH that room without dying or using portals otherwise
I get spanked by the ball....[/spoiler]
Quote from Yekyaa on October 30, 2007, 5:17 pm[spoiler]btw, i've done this twice already, but there's a floor across
the slime pit that's portable. if you stick a portal on the first floor panel
leaning against the wall and just attempt to walk through, you fall through
the map and just keep falling....[/spoiler]
Quote from DiddyKong42 on October 30, 2007, 5:24 pmNice map.
Nice map.
Quote from Jagobah on October 30, 2007, 6:15 pmNice map, with some platform elements and some decent problem solving.
The ball puzzle was very unique, as was the slime floor, kudos!
The ending elevator did not disconnect me however D:
Nice map, with some platform elements and some decent problem solving.
The ball puzzle was very unique, as was the slime floor, kudos!
The ending elevator did not disconnect me however D:
Quote from roger federer on October 30, 2007, 6:39 pmvery creative puzzles, i really like the ball catcher puzzle, a lot of thinking involved in every room, but i think the first room took me the longest. lol.
very creative puzzles, i really like the ball catcher puzzle, a lot of thinking involved in every room, but i think the first room took me the longest. lol.
Quote from Mapster on October 30, 2007, 7:00 pmThe first room took me a while, and then after a while i decided to see what happened when i [spoiler]fell into the hole of the elevator... AND WATTA YAH KNOW![/spoiler]
I love the variaty of detail that was used in this map, VERY well done and it gave me a few ideas for my maps... i'm not stealing just using textures that i didn't know the game had heh.
5/5 in everything.
The first room took me a while, and then after a while i decided to see what happened when i
I love the variaty of detail that was used in this map, VERY well done and it gave me a few ideas for my maps... i'm not stealing just using textures that i didn't know the game had heh.
5/5 in everything.
Quote from Shmitz on October 30, 2007, 8:42 pmUpdated the map. See OP for details and download. Also, since I packed most of the map assets into the bsp, please let me know if you have any problems with missing textures or if the voice clips don't play.
EDIT: Ok, found that I can't pack the menu images into the bsp, which means next zip will be back to extracting from the portal directory instead of maps.
Updated the map. See OP for details and download. Also, since I packed most of the map assets into the bsp, please let me know if you have any problems with missing textures or if the voice clips don't play.
EDIT: Ok, found that I can't pack the menu images into the bsp, which means next zip will be back to extracting from the portal directory instead of maps.