[WIP] Accident Prone
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This is my map for the contest. It has requisite three puzzle areas, but with a slightly different approach. Find out what happened in the previous Chamber 16!
0.1.2 Changes
* Fixed puzzle 3 workaround.
* Fixed puzzle 2 glitch that threw players out of the world.
* Added challenges and challenge display at end.
* Fixed purple glare in certain reflections.
* Added minor easter eggs.
* Packed files into bsp for easier installation.
I accidently moved this to the Trash Bin.
Looks good though, can't wait to play!
is the ball on the rope just a distraction? I ignored it...
Also, in the room with the flinging puzzle, if you jump down to where all the lift-pipes are, and put both portals on the wall... theres no way to get back up to where all the pieces of the wall are where you need to fling from, unless I just didn't see it.
If you haven't downloaded it yet, the zip file now contains it.
Also, yes, the ball is used for the intended solution of the last puzzle.
Also, the sounds didn't play for me.
espen180 wrote:
Also, the sounds didn't play for me.
Was this even with putting that text file in your maps directory?
I placed the cube on the button that makes the platform extend, then when it was extended about 2/3 of the way. I put a portal on the wall above it, put the cube on the door button, then jumped onto the platform. I could jump the rest of the way. I would suggest making the left wall non-portalable. Or am I doing it the right way?
i have the portal where i need it, but now i have to manage to get
back THROUGH that room without dying or using portals otherwise
I get spanked by the ball....
the slime pit that's portable. if you stick a portal on the first floor panel
leaning against the wall and just attempt to walk through, you fall through
the map and just keep falling....
The ball puzzle was very unique, as was the slime floor, kudos!
The ending elevator did not disconnect me however D:
I love the variaty of detail that was used in this map, VERY well done and it gave me a few ideas for my maps... i'm not stealing just using textures that i didn't know the game had heh.
5/5 in everything.
EDIT: Ok, found that I can't pack the menu images into the bsp, which means next zip will be back to extracting from the portal directory instead of maps.



