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Portal 2 Info and Spoilers
Warning, there are story spoilers abound in this link! You have been notified, proceed at your own risk.
Particle editor, Commentary node adder and material editor!
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Rejoice mod creators, for tonight's Orange Box update also brings about the release of the binaries for the particle editor, the commentary editor, and the materials editor. Mike Durand, via the HLDS mailing list, mentioned that he is "still working on an SDK update that includes a convenient way to
launch the tools as well as some example particles and commentary files."For the time being, you can run any of the three games with the additional command line of '-tools' included in order to access the new tools.
Full documentation is also on the way. For the time being, have a read through of the CliffsNotes version of the changes.
- These three tools run in the same process as the engine and you can switch between the tools.
- The F10 button changes context between playing the game in the 'Engine Viewport' window and editing content via the current tool.
- In the lower left corner is an input field that allows the user to dispatch console commands to the game while working with the tools.
- Particle systems are defined in .pcf files that are located in the 'particles' subdirectory beneath the game directory. You should extract some of the TF2, Portal, or Ep2 particle files from the game caches if you would like to see some examples. The SDK update will include example particles.
- Commentary node information is stored in text files in the games' 'maps' subdirectory and the established naming convention is _commentary.txt. Again, you can extract these files from our shipping games to check out the editor ahead of the SDK update and example nodes.
- The material editor is a GUI front-end and preview tool that provides a more convenient way of tweaking materials settings. You can extract VMT files from our shipping games or those from your own mods to check it out.
So has anyone got the particle editor to work? I've heard reports of crashing upon saving and some people who can't run it at all. I myself get to the save part and then it crashes.
Community Map Project
Thankfully Portal really kind of solves that problem for us, since it's easy to say "okay your map must begin in an elevator shaft and end with a fizzler and an elevator shaft". Sure there are some more limitations but in the end, there is a clear start and finish.
So to that end, in lieu of another mapping contest, I am going to attempt to start a ThinkingWithPortals Community Pack. I don't have anything set in stone other than your map must start and end with an elevator, and can be as long or as short as you'd like.
Any ideas welcome.
New Community Spotlight
Just one last bump for the Portal: Flash Version by Hen7, a great map pack inspired by the Flash Portal game. You can check it out here.
Who will our next spotlight be? Only time will tell - maybe it could be your map!
TF2 Medic Achievements Released
Anyway, the new Medic Achievements and Unlockables that we have been foaming at the mouth over for the past few months were released yesterday and they are sure a bag of fun. Personally I couldn't care less about the Ubersaw but the new Needle Gun and the Kritzkrieg really kick ass.
Valve says they are planning on releasing the rest of the classes Achievements and Unlockables soon but we'll see how that actually goes!