Glados child unit voice sample, please give feedback

Avatar
Hyakkidouran
84 Posts
Posted Feb 08, 2008
After messing for a while with audacity, I managed to create a voice for Glados child unit (you can also say Glados 2 or Glados Jr) that I am planning to use in my maps.

The idea is to make a "kid" version of Glados.
She would always refer to "mommy" and would be more naive but also more mean, in a childish way, than the actual Glados. But at the same time, she isn't totally confident in her ability to run tests like "mommy".

So please tell me what you think this voice sample that will be the first one you will actually hear in the introduction map.
For now the objective is not to rate my humor (this sentence is not fun), but the feeling of the voice.

Advertisement
Registered users don't see ads! Register now!
Avatar
Ricotez
738 Posts
Posted Feb 08, 2008
Replied 1 hour later
Get rid of the echo.

For the remainder, I really like it!

Avatar
Adair
213 Posts
Posted Feb 08, 2008
Replied 5 hours later
I agree ^
echo bad
otherwise great!
Avatar
xitooner
132 Posts
Posted Feb 08, 2008
Replied 9 minutes later
Definitely remove the echo; I'd like to hear it again after that, but its probably fine at that point.
Avatar
rellikpd
1,053 Posts
Posted Feb 08, 2008
Replied 4 hours later
very good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completly
Avatar
taco
504 Posts
Posted Feb 08, 2008
Replied 26 minutes later
Sounds good, you just need to remover about 90% of the echo.
Avatar
xitooner
132 Posts
Posted Feb 08, 2008
Replied 17 minutes later

rellikpd wrote:
very good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completly

An interesting thing I've noticed in my map is that my custom voices (which dont have any echo-effect as a part of them), will sometimes sound different than usual; sometimes they have a sort of "big-room echo" to them, but usually not. I am always walking through the same area when they trigger, so I've never quite been able to figure that one out. . .

Avatar
Hyakkidouran
84 Posts
Posted Feb 08, 2008
Replied 24 minutes later
Without echo, the voice sounds a little too human, but well, judging your comments, maybe that much echo is overkill...
I think I'll compromise between no echo and this, and as close possible to "no echo" to begin to sound robotic.

Thanks for your help, everyone. I'll send new samples soon.

Avatar
NykO18
183 Posts
Posted Feb 08, 2008
Replied 1 minutes later

xitooner wrote:
I've never quite been able to figure that one out. . .

http://developer.valvesoftware.com/wiki/Source_Engine_Features

Quote:
Sound

* 5.1 surround sound, 4 speaker surround
* High-quality 3D spatialization
* Custom software DSP
* **Automatic DSP based on environmental geometry**
Avatar
xitooner
132 Posts
Posted Feb 08, 2008
Replied 43 minutes later

Quote:
* Automatic DSP based on environmental geometry

Thanks; I wasnt sure it was an actual "feature" before. But at the same time, I cant figure out why the same voice, at the same location in the map, doesnt always act the same way. It may be automatic, but its triggering on when to do it or not seems awfully sensitive.

Avatar
E1025
104 Posts
Posted Feb 09, 2008
Replied 12 hours later
Like the others say, get rid of the echo, its good! How would I go about making a GlaDOS custom voice like you have done?
Avatar
Hyakkidouran
84 Posts
Posted Feb 09, 2008
Replied 5 hours later
Use text to speech to generate a female voice, or if you have a girlfriend or sister, record her voice.
Then to make a kid, you alter the sound with filters to make the sound more acute.
And then you add echo to make more robotic. I overdid it with the first sample, but I tried other sentences with less echo and now it seems good.
Without echo at all, the voice sound too human.

Here is another sample with less echo, on a different sentence. It will probably be the final version of the voice.

Avatar
Adair
213 Posts
Posted Feb 09, 2008
Replied 5 hours later
Its better, but that laugh doesn't fit the voice. Its too fast and a bit too high pitch.
Avatar
rellikpd
1,053 Posts
Posted Feb 09, 2008
Replied 1 hour later
i disagree, i like the laugh. you hit the mark man, spot on. kinda reminds me of the voice of the red queen on the resident evil movie...

though. the laugh could fit (if said Glados Jr is going insane or being especially evil) i think in a less "evil" situation it should be slowed down a "bit"

Avatar
bizob
186 Posts
Posted Feb 09, 2008
Replied 1 hour later
i think the laugh needs some toning down, but not too much. i like the "twisted evil little girl" aspect of it. great concept!
Advertisement
Registered users don't see ads! Register now!
Avatar
Hyakkidouran
84 Posts
Posted Feb 10, 2008
Replied 8 hours later
This laugh is actually Glados' laugh when she says "are you trying to escape? hahaha" on which I applied the same filters than on my female voice.

I thought it was nice to have a connection between Child Glados and "mommy" with that.