Glados child unit voice sample, please give feedback
The idea is to make a "kid" version of Glados.
She would always refer to "mommy" and would be more naive but also more mean, in a childish way, than the actual Glados. But at the same time, she isn't totally confident in her ability to run tests like "mommy".
So please tell me what you think this voice sample that will be the first one you will actually hear in the introduction map.
For now the objective is not to rate my humor (this sentence is not fun), but the feeling of the voice.
For the remainder, I really like it!
echo bad
otherwise great!
rellikpd wrote:
very good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completly
An interesting thing I've noticed in my map is that my custom voices (which dont have any echo-effect as a part of them), will sometimes sound different than usual; sometimes they have a sort of "big-room echo" to them, but usually not. I am always walking through the same area when they trigger, so I've never quite been able to figure that one out. . .
I think I'll compromise between no echo and this, and as close possible to "no echo" to begin to sound robotic.
Thanks for your help, everyone. I'll send new samples soon.
xitooner wrote:
I've never quite been able to figure that one out. . .
http://developer.valvesoftware.com/wiki/Source_Engine_Features
Quote:
Sound* 5.1 surround sound, 4 speaker surround * High-quality 3D spatialization * Custom software DSP * **Automatic DSP based on environmental geometry**
Quote:
* Automatic DSP based on environmental geometry
Thanks; I wasnt sure it was an actual "feature" before. But at the same time, I cant figure out why the same voice, at the same location in the map, doesnt always act the same way. It may be automatic, but its triggering on when to do it or not seems awfully sensitive. 
Then to make a kid, you alter the sound with filters to make the sound more acute.
And then you add echo to make more robotic. I overdid it with the first sample, but I tried other sentences with less echo and now it seems good.
Without echo at all, the voice sound too human.
Here is another sample with less echo, on a different sentence. It will probably be the final version of the voice.
though. the laugh could fit (if said Glados Jr is going insane or being especially evil) i think in a less "evil" situation it should be slowed down a "bit"
I thought it was nice to have a connection between Child Glados and "mommy" with that.