The ThinkingWithPortals Map Showcasing Thread

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Gemarakup
1,183 Posts
Posted Oct 02, 2013
Replied 14 minutes later
TheTobbell: I mentioned that I was going to add a 3D skybox.
Josepezdj: I copied the button idea from your map.
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FelixGriffin
2,680 Posts
Posted Oct 02, 2013
Replied 1 hour later

josepezdj wrote:
You need an areaportal at the exit door that stay closed whenever the testchamber door is not open, because you can see the exit elevator floating up there and some brushes through the skybox, this is because they're being rendered, therefore you can hide them using a closed areaportal in the exit door, just 1 unit thick one right in the middle of the door from side to side; don't forge to open it some secs before you open the testchamber door and viceversa (close it some secs after you open the testchamber door) so the player never see the areaportal closed :wink:[/bigspoiler]

A test chamber door takes approximately half a second to close. I measured it for the Adhesion maps, which have world portals in the doorways.

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Gemarakup
1,183 Posts
Posted Oct 02, 2013
Replied 31 minutes later
That thing is already fixed. I used world portals though, because you can see the door from far away.
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Idolon
417 Posts
Posted Oct 02, 2013
Replied 8 hours later
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User
630 Posts
Posted Oct 02, 2013
Replied 38 minutes later
@Idolon, it looks very cool, but what is that? ^^
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FelixGriffin
2,680 Posts
Posted Oct 02, 2013
Replied 53 minutes later
I'm thinking a sequel to Aorta.
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pac0master
25 Posts
Posted Oct 06, 2013
Replied 4 days later
Hey there I have some new pictures of my work.

I am working on a mod called Portal 2: Abyss currently on Moddb.
http://www.moddb.com/mods/portal-2-abyss

Here some Screenshots.

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Tmast98
210 Posts
Posted Oct 07, 2013
Replied 20 minutes later
That looks really pretty!

Just one thing, if you're using the red light skins, shouldn't it give off red light :wink:.

Looking good though, keep it up!

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TeamSpen210
608 Posts
Posted Oct 07, 2013
Replied 1 hour later
Those corridors look very beautiful!
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User
630 Posts
Posted Oct 07, 2013
Replied 24 minutes later
Pac0master, do you use custom Models? ^^
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pac0master
25 Posts
Posted Oct 07, 2013
Replied 19 minutes later

TheTobbell wrote:
Pac0master, do you use custom Models? ^^

Yes i use some models someone made for me and a few i taken from BMS and GE:S

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josepezdj
2,386 Posts
Posted Oct 07, 2013
Replied 2 hours later

pac0master wrote:
Hey there I have some new pictures of my work

Very very nice work, man!! :thumbup: I like how well detailed those picture look, and love the custom lamps and pivots!

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LoneWolf2056
193 Posts
Posted Oct 07, 2013
Replied 15 hours later
Awesome stuff pac0master

Here is a sneak peak at my upcoming map, trying to mix destroyed, reconstructing and BTS themes :lol: :notwant:

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Sejievan
232 Posts
Posted Oct 07, 2013
Replied 3 hours later

LoneWolf2056 wrote:
Awesome stuff pac0master

Here is a sneak peak at my upcoming map, trying to mix destroyed, reconstructing and BTS themes :lol: :notwant:

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Wow, awesome work man, but i think that is missing some supports on that walkway. (or i have a really bad vision :lol:)

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josepezdj
2,386 Posts
Posted Oct 08, 2013
Replied 5 hours later

LoneWolf2056 wrote:
Here is a sneak peak at my upcoming map, trying to mix destroyed, reconstructing and BTS themes :lol: :notwant:

A M A ZZZ I N G !! :notworthy: My favourite, the first one ... what the heck happened to the chamber since the last time I was in there? :lol:

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LoneWolf2056
193 Posts
Posted Oct 08, 2013
Replied 59 minutes later

Sejievan wrote:
Wow, awesome work man, but i think that is missing some supports on that walkway. (or i have a really bad vision :lol:)

Thanks, they are on the other side of the catwalk :p

josepezdj wrote:
A M A ZZZ I N G !! :notworthy: My favourite, the first one ... what the heck happened to the chamber since the last time I was in there? :lol:

Hard work :lol:

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pac0master
25 Posts
Posted Oct 08, 2013
Replied 5 hours later

LoneWolf2056 wrote:
Awesome stuff pac0master

Here is a sneak peak at my upcoming map, trying to mix destroyed, reconstructing and BTS themes :lol: :notwant:

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I like your work. Looking good so far.

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Gemarakup
1,183 Posts
Posted Oct 08, 2013
Replied 13 minutes later
Very UNIQUE.
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HMW
806 Posts
Posted Oct 08, 2013
Replied 2 hours later

LoneWolf2056 wrote:
Here is a sneak peak at my upcoming map, trying to mix destroyed, reconstructing and BTS themes :lol: :notwant:
[images]

Very nice! The first and second one are right on. The others could use some more destruction, perhaps some large scrap pieces like framework_dest_01.mdl or wall_dest_section02.mdl hanging from the ceiling. (Make them cast big, ominous shadows in that spotlight!)

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Idolon
417 Posts
Posted Oct 11, 2013
Replied 3 days later
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