The ThinkingWithPortals Map Showcasing Thread
Josepezdj: I copied the button idea from your map.
josepezdj wrote:
You need an areaportal at the exit door that stay closed whenever the testchamber door is not open, because you can see the exit elevator floating up there and some brushes through the skybox, this is because they're being rendered, therefore you can hide them using a closed areaportal in the exit door, just 1 unit thick one right in the middle of the door from side to side; don't forge to open it some secs before you open the testchamber door and viceversa (close it some secs after you open the testchamber door) so the player never see the areaportal closed[/bigspoiler]
A test chamber door takes approximately half a second to close. I measured it for the Adhesion maps, which have world portals in the doorways.
I am working on a mod called Portal 2: Abyss currently on Moddb.
http://www.moddb.com/mods/portal-2-abyss
Here some Screenshots.







Just one thing, if you're using the red light skins, shouldn't it give off red light
.
Looking good though, keep it up!
TheTobbell wrote:
Pac0master, do you use custom Models? ^^
Yes i use some models someone made for me and a few i taken from BMS and GE:S
pac0master wrote:
Hey there I have some new pictures of my work
Very very nice work, man!!
I like how well detailed those picture look, and love the custom lamps and pivots!
LoneWolf2056 wrote:
Here is a sneak peak at my upcoming map, trying to mix destroyed, reconstructing and BTS themes![]()
![]()
A M A ZZZ I N G !!
My favourite, the first one ... what the heck happened to the chamber since the last time I was in there? 
Sejievan wrote:
Wow, awesome work man, but i think that is missing some supports on that walkway. (or i have a really bad vision)
Thanks, they are on the other side of the catwalk :p
josepezdj wrote:
A M A ZZZ I N G !!My favourite, the first one ... what the heck happened to the chamber since the last time I was in there?
Hard work 
LoneWolf2056 wrote:
Here is a sneak peak at my upcoming map, trying to mix destroyed, reconstructing and BTS themes![]()
[images]
Very nice! The first and second one are right on. The others could use some more destruction, perhaps some large scrap pieces like framework_dest_01.mdl or wall_dest_section02.mdl hanging from the ceiling. (Make them cast big, ominous shadows in that spotlight!)





