Portal 2 E3 Revival Project? anyone?

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Gemarakup
1,183 Posts
Posted Oct 24, 2013
Replied 1 day later
Does anyone have suggestions for env_fogcontroller keyvalues according to the second picture? I'm not the best at finding out stuff like this.
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Chilius03
96 Posts
Posted Oct 25, 2013
Replied 1 day later

http://www.youtube.com/user/Portal2E3Remake/ You can request anything you want, Even a video of me looking at something, and that is not allowed to be taken out of context.

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Gemarakup
1,183 Posts
Posted Oct 26, 2013
Replied 21 hours later
Is that your channel? How does this channel get beta stuff.
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Gemarakup
1,183 Posts
Posted Oct 28, 2013
Replied 2 days later
I decided to make the beta door work as a seperate model, and not as a texture override. (Reepblue, maybe you can add this to the pack).Addtobeta.7z
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reepblue
894 Posts
Posted Oct 28, 2013
Replied 2 hours later

yishbarr wrote:
I decided to make the beta door work as a seperate model, and not as a texture override. (Reepblue, maybe you can add this to the pack). Addtobeta.7z

I'll take a look at this. Thanks!

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Chilius03
96 Posts
Posted Oct 29, 2013
Replied 1 day later

http://facepunch.com/showthread.php?t=1086281page=137

That page has a dead Dropbox link does anyone still have that portalgun model?

&&

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FelixGriffin
2,680 Posts
Posted Oct 29, 2013
Replied 22 minutes later
Which model, the one with the hand under the gun?
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Chilius03
96 Posts
Posted Oct 29, 2013
Replied 4 minutes later
no, if you go to the bottom, there is indeed a E3 gun model.
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Chilius03
96 Posts
Posted Oct 29, 2013
Replied 1 hour later
reep? is it possible to use textures from portal 1 in portal 2? we could make model-ports
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Gemarakup
1,183 Posts
Posted Oct 30, 2013
Replied 4 hours later
It is. About the gun, he probably removed it from the database. We can however extract the models and textures from one of Portal 1's VPK's or GCF's or whatever, and put them in portal 2, replace the textures with the facepunch skin or keep it the way it is, and use a script to change the model in a map. But, I don't have Portal on me, just Portal 2, so someone else than me has to do it.
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Chilius03
96 Posts
Posted Oct 30, 2013
Replied 6 hours later

http://www.moddb.com/addons/start/32675 ... l%2Faddons

I'd like to give credit to "Wheatley" for this amazing portalgun texture.

EDIT:Valve fucked up in a picture!

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User
630 Posts
Posted Nov 01, 2013
Replied 2 days later

Chilius03 wrote:
EDIT:Valve fucked up in a picture!

For all who didnt found the picture:

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Gemarakup
1,183 Posts
Posted Nov 02, 2013
Replied 21 hours later
I don't really care about that... As long as a mapper doesn't do that.
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Chilius03
96 Posts
Posted Nov 30, 2013
Replied 27 days later

yishbarr wrote:
I don't really care about that... As long as a mapper doesn't do that.

BARMP

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Gemarakup
1,183 Posts
Posted Nov 30, 2013
Replied 2 hours later
PICS ARE WORTHLESS WITHOUT A WORKING MAP!

Well, I've been working on one. Kind of inspired by Huricaaane. (Rotating portal gun map where you actually properly USE the portal positions before getting it).

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Chilius03
96 Posts
Posted Dec 03, 2013
Replied 3 days later
A WORKING MAP IS WORTHLESS WITHOUT HAMMER!

I've been so far testing some maps, I will learn hammer soon

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Gemarakup
1,183 Posts
Posted Dec 03, 2013
Replied 11 minutes later
PTI IS WORTHLESS WITHOUT HAMMER!
THIS GAME IS WORTHLESS WITHOUT PUZZLES!
THIS SITE IS WORTHLESS WITHOUT THE GAME!
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tile
380 Posts
Posted Dec 11, 2013
Replied 8 days later
THIS THREAD IS WORTHLESS WITHOUT ACTUAL REPLYS THAT DONT FOLLOW THIS YELLING THING!!!!
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Gemarakup
1,183 Posts
Posted Dec 12, 2013
Replied 8 hours later
Alright, it seems like portals in portal 2 don't have exit sounds that work in game. How do I get it to work with exit sounds, so I can make a VPK overide?
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Chilius03
96 Posts
Posted Dec 15, 2013
Replied 3 days later
Radelite is now helping!