Portal 2 Custom Weapons and Contraption Showcase

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CamBen
973 Posts
Posted Oct 30, 2013
So anyway, I decided to go in and collect a few of the many weapons and tools I've made for portal 2, and create a video. (There's a bit of lag and an audio glitch halfway through :thumbdown: ) anyway, here are some weapons I've made.

http://www.youtube.com/watch?v=m4MhTiKaWSw

(the topic name has been changed)

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Gemarakup
1,183 Posts
Posted Oct 30, 2013
Replied 1 hour later
This is all very cool that you managed to recreate these weapons and add some of your own, but I'm not sure if people will be able to ignore the glitches.
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TeamSpen210
608 Posts
Posted Oct 30, 2013
Replied 3 hours later
These weapons are really neat!
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FelixGriffin
2,680 Posts
Posted Oct 30, 2013
Replied 2 minutes later
Would you be interested in porting some of these to the Blapperture Framework? It would fix some of the bugs automatically.
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CamBen
973 Posts
Posted Oct 30, 2013
Replied 1 hour later
What do you mean by the blapperture framework? I already have them using logic_measuremovements instead of func_tanks, if that's what you meant.
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FelixGriffin
2,680 Posts
Posted Oct 30, 2013
Replied 2 hours later
It's a framework I built for custom weapons in Portal 2. It allows switching between them elegantly, multiple viewmodels, and other nice things like that.
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CamBen
973 Posts
Posted Oct 30, 2013
Replied 44 minutes later
Oh. How does it work?
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FelixGriffin
2,680 Posts
Posted Oct 30, 2013
Replied 59 minutes later
Basically you create two relays, called "@weaponname_on" and "@weaponname_off", and parent your objects to one of two entities...I don't remember their names, I haven't used the framework in a while. I'll go look it up.
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CamBen
973 Posts
Posted Oct 31, 2013
Replied 5 hours later
Ok. Well for stuff I actually used in some maps ( gravity gun) I have activation relays and such.
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radelite
121 Posts
Posted Nov 01, 2013
Replied 1 day later
I lov that paint selector on the paint gun
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CamBen
973 Posts
Posted Nov 01, 2013
Replied 7 hours later
Thanks :smile:
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CamBen
973 Posts
Posted Nov 03, 2013
Replied 1 day later
So I changed the topic name in order to accommodate more of my stuff I'd like to showcase that are not maps. The thing here will be the player tracking companion cube I created.
http://www.youtube.com/watch?v=3fC10j_g5bo
Using Triggers and thrusters, I managed to make the cube almost flawlessly follow the player.