Selectively Visible

Posted Nov 07, 2013
Simple question i have 2 prop_dynamics and i want one to be visible only to Atlas and the other one visible only to P-Body. I have no idea how to make this happen. Help?
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671 Posts
Posted Nov 07, 2013
Replied 39 minutes later
So far I can't think of any solution based on normal Hammer possibilities. Your only chance is to use a VScript.
Posted Nov 07, 2013
Replied 1 hour later
I don't know if that will work either. Perhaps you could make it a client-side-only entity, or pack different versions of the same model into the map for each player?
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671 Posts
Posted Nov 08, 2013
Replied 20 hours later

FelixGriffin wrote:
Perhaps you could make it a client-side-only entity,

Doesn't work in Hammer.

FelixGriffin wrote:
or pack different versions of the same model into the map for each player?

Then the game would tell you, that your partner has a different map version.

Posted Nov 08, 2013
Replied 10 hours later

Skotty wrote:
FelixGriffin wrote:

or pack different versions of the same model into the map for each player?

Then the game would tell you, that your partner has a different map version.

It checks for things like that? I didn't know that.

Well, I suppose you could distribute it as a separate file.

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Posted Nov 16, 2013
Replied 8 days later
Can't you just have Atlas in one side of the room separated from P-Body with P-Body on his side of the room (a technique used throughout some Valve co-op maps and also some custom ones).