I'm pretty sure a lot of people find this a bit disapointing as I do, but I don't exactly know what to think of it.
General Thoughts About Playing Maps
For (Good and perfect) Maps you must spend so much time, really really much time, sometimes a mapper works months for a series of maybe 5 maps. And i think, if i start some great projects, who will take many months (with a lot of Maps), will anyone play it? Maybe yes. But the problem is, Portal 2 is a great game, but not that much popular like some other games. I think that Portal 2 maybe is in 1-2 Years so old, that maybe only 10 % of the current player will play it. So, and then all your work of months cant anyone remember. Under the 20.000.000 Maps online, are maybe 10 from you, and nobody remembers your map and how much time you spended in it. Im with that just a little bit unhappy, and i hope that this forum/people will play Portal (or are mapping) also in maybe in 2 years. So i hope there will be maybe some people, who will remember your work.
I tipped now fast, sry for my very badly grammar, hope you all understand what i tried to say ^^
yishbarr wrote:
Wall of text
Good lord. TL;DR
iWork925 wrote:
yishbarr wrote:Wall of text
Good lord. TL;DR
And you felt the need to post this...why?
yishbarr: I agree, which is one reason I seldom release maps. The one way I know of to prevent this is to build a larger mod, like Factum Solus, although that obviously takes a lot more time and effort.
I'm sick of seeing all these great maps being forgotten about; maybe if Valve continued that "Test Designer of the Month" thing it might be worth using workshop again.
iWork925 wrote:
yishbarr wrote:Wall of text
Good lord. TL;DR
You can read my mind
ANYHOW; if you release map regularly, people will notice your work and subscribe to it, and you'll get a lot of followers. That's also one of the reasons why you see a lot of maps of the same persons pop up in the workshop.
Obviously having stuff that's outstanding quality and having something else than some clever puzzles can make your map more popular but it's not a way to success in the workshop. Personally I just love to make awesome stuff, and if people like it I'm happy. I think you should just map because you enjoy it and you want to give others a challenge, not for your own ego boosting. And yes, the game is over 2,5 years old already, so it's expected that the interest for the game decreases over time.
Lpfreaky90 wrote:
ANYHOW; if you release map regularly, people will notice your work and subscribe to it, and you'll get a lot of followers. That's also one of the reasons why you see a lot of maps of the same persons pop up in the workshop.
Obviously having stuff that's outstanding quality and having something else than some clever puzzles can make your map more popular but it's not a way to success in the workshop. Personally I just love to make awesome stuff, and if people like it I'm happy. I think you should just map because you enjoy it and you want to give others a challenge, not for your own ego boosting. And yes, the game is over 2,5 years old already, so it's expected that the interest for the game decreases over time.
This, totally this, also think of it this way, if you are looking for a career in level design its always useful for a port folio to show off the cool stuff you have made