Core Plug Thing
Posted Nov 17, 2013
Okay, one question, how do I make a core plug that you put wheatley into,
that reveals the hidden door/wall panel in the beginning of the game? If someone can tell me, how do i get it to activate stuff?
that reveals the hidden door/wall panel in the beginning of the game? If someone can tell me, how do i get it to activate stuff?
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Posted Nov 17, 2013
Replied
7 minutes
later
Find the model and put a trigger on it with a filter for your core.
OnStartTouch> !activator> setparent> model
"> "> SetParentAttachmentMaintainOffset or whatever> attachment name. The rest you can figure out. If you don't know what the "attachment" is, look up the model in the model viewer and look for it.
OnStartTouch> !activator> setparent> model
"> "> SetParentAttachmentMaintainOffset or whatever> attachment name. The rest you can figure out. If you don't know what the "attachment" is, look up the model in the model viewer and look for it.
Posted Nov 17, 2013
Replied
20 minutes
later
Okay, so I think I have some of it working, but when i put it into the socket/plug, it vanishes. The animations work though! Edit: It doesn't vanish, it appears somewhere near the top of the wall opposite of the model.
Posted Nov 17, 2013
Replied
1 hour
later
bump
Posted Nov 17, 2013
Replied
1 hour
later
anyone?
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Posted Nov 17, 2013
Replied
6 hours
later
There's an instance in instances/gameplay/sphere_socket.vmf, you could try fiddling with that. It looks like it wants a sphere called @sphere, so try that.