The ThinkingWithPortals Map Showcasing Thread

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Gemarakup
1,183 Posts
Posted Nov 21, 2013
Replied 4 hours later
Is that the map you worked on for 7 months?
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Tmast98
210 Posts
Posted Nov 22, 2013
Replied 42 minutes later

yishbarr wrote:
Is that the map you worked on for 7 months?

I can't take all the credit through "you", but my team, yes :biggrin:.

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User
630 Posts
Posted Nov 22, 2013
Replied 8 hours later
Tmast98 Wow that looks great ! :biggrin: I love the Fizzler Texture ! :biggrin:
(For my opinion there is still not enough snow xD Maybe you make a white snow texture and use deplacements, but it it looks very great :biggrin: )
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FelixGriffin
2,680 Posts
Posted Nov 22, 2013
Replied 1 hour later
You should see the fizzler in-game, it looks even better when it's moving.
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srs bsnss
552 Posts
Posted Nov 22, 2013
Replied 9 minutes later
I know this isn't really on topic, but I don't want to make a whole new thread. I don't suppose anyone happens to have a clean elevator base instance with a shaft that goes down instead of up? Or at least knows of one?

EDIT: Disregard that, I forgot about Triple Laser.

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Tmast98
210 Posts
Posted Nov 22, 2013
Replied 3 hours later

TheTobbell wrote:
Tmast98 Wow that looks great ! :biggrin: I love the Fizzler Texture ! :biggrin:
(For my opinion there is still not enough snow xD Maybe you make a white snow texture and use deplacements, but it it looks very great :biggrin: )

I'm not going to showcase all of our stuff....... :lol:

Rest assured next thursday another teaser will be relased for the map with new custom stuff. Each picture shows somthing new, hopefully you noticed.

Thanks for your kind words! :notworthy:

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Sejievan
232 Posts
Posted Nov 24, 2013
Replied 1 day later

Tmast98 wrote:
Here's the third teaser for the Winter Testing Initiative :biggrin:!

img

Beautiful :eek: , can you show me where you get this water texture (or if you created her) plz plz plz plz :3?

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tile
380 Posts
Posted Nov 24, 2013
Replied 2 hours later
that <Holiday Name Here> map. BEST thing i've seen in a while. :smile:

EDIT: <Holiday Name Here>, by the way. that's the holiday. yup.

EDIT 2: Christ isn't a swear word. even if his name was, you guys wouldn't censer it. you dont with anything else, so why do you need the filter?

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User
630 Posts
Posted Nov 24, 2013
Replied 6 minutes later
If (<Holiday Name Here> == Winter)
{
Set Glados(Properties) = Good +2
}
else
{
println (" Which season should it be otherwise? ^^ ")
}
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CamBen
973 Posts
Posted Nov 24, 2013
Replied 2 minutes later

TheTobbell wrote:
If ( == Winter)
{
Set Glados(Properties) = Good +2
}
else
{
println (" Which season should it be otherwise? ^^ ")
}

Lua?

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User
630 Posts
Posted Nov 24, 2013
Replied 3 minutes later

CamBen wrote:
Lua?

Hm, that code is common used in a lot of languages. Java, Pawno, whatever ^^

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tile
380 Posts
Posted Nov 24, 2013
Replied 17 minutes later
img

img

another room in my mod/mappack iris. in case these don't make it evident, the walkway platform thing rotates back and forth with Tesla bolts firing off above it. this is because of the gameplay mechanic the map-pack is using, and this room is meant to teach players how it works and that the tesla bolts are harmless.

EDIT: oh, yeah, and there's no exit door. gonna fix that soon lol.

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FelixGriffin
2,680 Posts
Posted Nov 24, 2013
Replied 2 hours later
There are little "end cap" models you can use to make the edges of the walkway look cleaner.
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tile
380 Posts
Posted Nov 24, 2013
Replied 7 minutes later

FelixGriffin wrote:
There are little "end cap" models you can use to make the edges of the walkway look cleaner.

yes there are. didn't think i need them though lol.

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Tmast98
210 Posts
Posted Nov 24, 2013
Replied 5 hours later

Sejievan wrote:
Beautiful :eek: , can you show me where you get this water texture (or if you created her) plz plz plz plz :3?

Josepezdj made it for me, it's suppose to resemble ice water. Fitting for the theme of the map :biggrin:.

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Arachnaphob
412 Posts
Posted Nov 25, 2013
Replied 3 hours later

tile wrote:
img

img

another room in my mod/mappack iris. in case these don't make it evident, the walkway platform thing rotates back and forth with Tesla bolts firing off above it. this is because of the gameplay mechanic the map-pack is using, and this room is meant to teach players how it works and that the tesla bolts are harmless.

EDIT: oh, yeah, and there's no exit door. gonna fix that soon lol.

This looks really nice!

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srs bsnss
552 Posts
Posted Nov 25, 2013
Replied 3 hours later
[oops, double post]
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srs bsnss
552 Posts
Posted Nov 25, 2013
Replied 1 minute later

tile wrote:
img

img

another room in my mod/mappack iris. in case these don't make it evident, the walkway platform thing rotates back and forth with Tesla bolts firing off above it. this is because of the gameplay mechanic the map-pack is using, and this room is meant to teach players how it works and that the tesla bolts are harmless.

EDIT: oh, yeah, and there's no exit door. gonna fix that soon lol.

Wow, looking really nice :thumbup: I would use the end cap models though.

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tile
380 Posts
Posted Nov 25, 2013
Replied 12 hours later

Arachnaphob wrote:
tile wrote:

my pictures

This looks really nice!

thanks. :smile:

also to anyone still bugged by the end caps: i fixed it in my map now. thanks! :smile:
i have to wonder what damagepy thinks of this though, as i kindof took some inspiration from "no money for chambers"

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Arachnaphob
412 Posts
Posted Nov 25, 2013
Replied 3 hours later
Just some more pictures from the lost tests.