The ThinkingWithPortals Map Showcasing Thread
yishbarr wrote:
Is that the map you worked on for 7 months?
I can't take all the credit through "you", but my team, yes
.
I love the Fizzler Texture !
(For my opinion there is still not enough snow xD Maybe you make a white snow texture and use deplacements, but it it looks very great
)
EDIT: Disregard that, I forgot about Triple Laser.
TheTobbell wrote:
Tmast98 Wow that looks great !I love the Fizzler Texture !
![]()
(For my opinion there is still not enough snow xD Maybe you make a white snow texture and use deplacements, but it it looks very great)
I'm not going to showcase all of our stuff.......
Rest assured next thursday another teaser will be relased for the map with new custom stuff. Each picture shows somthing new, hopefully you noticed.
Thanks for your kind words! 
Tmast98 wrote:
Here's the third teaser for the Winter Testing Initiative!
Beautiful
, can you show me where you get this water texture (or if you created her) plz plz plz plz :3?
EDIT: <Holiday Name Here>, by the way. that's the holiday. yup.
EDIT 2: Christ isn't a swear word. even if his name was, you guys wouldn't censer it. you dont with anything else, so why do you need the filter?
{
Set Glados(Properties) = Good +2
}
else
{
println (" Which season should it be otherwise? ^^ ")
}
TheTobbell wrote:
If ( == Winter)
{
Set Glados(Properties) = Good +2
}
else
{
println (" Which season should it be otherwise? ^^ ")
}
Lua?
CamBen wrote:
Lua?
Hm, that code is common used in a lot of languages. Java, Pawno, whatever ^^

another room in my mod/mappack iris. in case these don't make it evident, the walkway platform thing rotates back and forth with Tesla bolts firing off above it. this is because of the gameplay mechanic the map-pack is using, and this room is meant to teach players how it works and that the tesla bolts are harmless.
EDIT: oh, yeah, and there's no exit door. gonna fix that soon lol.
FelixGriffin wrote:
There are little "end cap" models you can use to make the edges of the walkway look cleaner.
yes there are. didn't think i need them though lol.
Sejievan wrote:
Beautiful, can you show me where you get this water texture (or if you created her) plz plz plz plz :3?
Josepezdj made it for me, it's suppose to resemble ice water. Fitting for the theme of the map
.
tile wrote:
another room in my mod/mappack iris. in case these don't make it evident, the walkway platform thing rotates back and forth with Tesla bolts firing off above it. this is because of the gameplay mechanic the map-pack is using, and this room is meant to teach players how it works and that the tesla bolts are harmless.
EDIT: oh, yeah, and there's no exit door. gonna fix that soon lol.
This looks really nice!
tile wrote:
another room in my mod/mappack iris. in case these don't make it evident, the walkway platform thing rotates back and forth with Tesla bolts firing off above it. this is because of the gameplay mechanic the map-pack is using, and this room is meant to teach players how it works and that the tesla bolts are harmless.
EDIT: oh, yeah, and there's no exit door. gonna fix that soon lol.
Wow, looking really nice
I would use the end cap models though.
Arachnaphob wrote:
tile wrote:my pictures
This looks really nice!
thanks. 
also to anyone still bugged by the end caps: i fixed it in my map now. thanks! 
i have to wonder what damagepy thinks of this though, as i kindof took some inspiration from "no money for chambers"
