Your best mapping gotchas/errors

Avatar
Burnout6010
28 Posts
Posted May 11, 2013
I'll start immediately : http://www.youtube.com/watch?v=4XAn-LvTuf0

Advertisement
Registered users don't see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted May 11, 2013
Replied 2 hours later
I screwed up the outputs on my customizable box droppers so that, for a while, whenever a cube fell out of the dropper it would receive the "dissolve-because-a-new-cube-was-dropped" input instead of the "start-functioning" input. Hilarity ensued.
Avatar
srs bsnss
552 Posts
Posted May 12, 2013
Replied 13 hours later
Once, I was experiencing some issues with a info sign. For whatever reason, it was a nodraw surface instead of an info sign. I simply couldn't figure it what was going wrong...

...it was facing backwards.

Avatar
Lpfreaky90
2,842 Posts
Posted May 12, 2013
Replied 1 hour later
Spending ages trying to fix a valve instance, keep compiling and it just wouldn't work...
... turned out I saved it under a different name and forgot to change the path...
Avatar
Gemarakup
1,183 Posts
Posted May 12, 2013
Replied 1 hour later
My first map had a chamber composed of func_details but stuff like the door frames were world brushes.

Burnout6010 wrote:
I'll start immediately : http://www.youtube.com/watch?v=4XAn-LvTuf0

When I was watching the video, the amount of glass balls started to scare me.

Avatar
BlackWolfe
55 Posts
Posted May 13, 2013
Replied 1 day later

Burnout6010 wrote:
http://www.youtube.com/watch?v=4XAn-LvTuf0


What did you do? I would dearly love to stick a malfunctioning futbol dispenser in a side room as a little WTF-ery for the player to find.

Avatar
FelixGriffin
2,680 Posts
Posted May 13, 2013
Replied 8 hours later
It looks like it's pushing the futbols out when they spawn, maybe using an env_entity_maker, causing them to break immediately, which gets a new one spawned.
Avatar
BlackWolfe
55 Posts
Posted May 14, 2013
Replied 13 hours later

FelixGriffin wrote:
It looks like it's pushing the futbols out when they spawn, maybe using an env_entity_maker, causing them to break immediately, which gets a new one spawned.

Hmmm. Maybe it's triggering itself on the OnFutbolSpawn output...?

Avatar
BlackWolfe
55 Posts
Posted May 18, 2013
Replied 3 days later
Attempting to replicate Wheatley's OnPlayerPickup behavior without using npc_personality_sphere, I have encountered a really interesting aspect of phys_keepupright.

If you give it a very high Angular Limit and apply it to an item that is being held by the player, it builds up a boatload of angular momentum trying to break free. When you let go, it applies all that momentum at once.

I wonder if I can find a use for this?

http://www.youtube.com/watch?v=go0Wr-SF-A4

Avatar
User
630 Posts
Posted May 18, 2013
Replied 3 hours later
A (fixed) bug of my custom Cube Dropper ^^
(A Trigger was missplaced)
http://www.youtube.com/watch?v=Es5kNV8SQvM&feature=youtu.be
EDIT: Ups now you can see
Avatar
BlackWolfe
55 Posts
Posted May 18, 2013
Replied 8 hours later

TheTobbell wrote:
A (fixed) bug of my custom Cube Dropper ^^
(A Trigger was missplaced)
YouTube wrote:

This video is private.

Avatar
User
630 Posts
Posted May 18, 2013
Replied 1 hour later
So, try again ^^
Avatar
tile
380 Posts
Posted Dec 04, 2013
Replied 6 months later
in a map project i've abandoned (project basement, which you can download in wip maps)
i have a custom underground style faithplate, and one time it just kept launching for no reason. turns out the catapult trigger was touching the dynamic props that it was made out of and kept firing.
Avatar
User
630 Posts
Posted Dec 04, 2013
Replied 41 minutes later
Sometimes i make triggers and forget about to tick the Flag "physics Objects", then i spend so much time to figure out why the trigger doesnt send any output. . _.
Avatar
Arachnaphob
412 Posts
Posted Dec 04, 2013
Replied 9 hours later
One time, I was making a map with a cube dropper (So unique). When the dropper opened, the cube only stayed in place as if the dropper never opened, but it did indeed open. I opened the instance to make sure that the collisions were set correct, and experimented with a bunch of other droppers. None of them worked. I then moved my camera back in the 3D veiw, and saw I had an invisible brush below. -_-
Avatar
srs bsnss
552 Posts
Posted Dec 05, 2013
Replied 3 hours later
To be honest, I think I've made too many of these kind of errors to even be able to keep track of them all. It's always the stupid stuff that causes problems, like forgetting to give something an input to enable it, or forgetting to change a file path, forgetting to change keyvalues, or compiling without un-hiding stuff.

EDIT: I've done one just now - I was using a trigger_weapon_strip and couldn't figure out why there was a portal gun model in the spawn elevator. Turns out 'Kill Weapon' was turned off.

Avatar
User
630 Posts
Posted Dec 08, 2013
Replied 3 days later
A funny thing is, in English, GLaDOS says (for example) "You're great", and she speaks to the coop bots.
But in German you can hear, if she speaks to one person, or to two persons, because she would say to the coop bots "Ihr seit gut". To chell she would say "Du bist gut".

Now many people use some voice lines, from the coop. Because in english she always says "You", But when German people play that, it just sounds weird.
Grammar is not my best language, hope you understand what i mean

For example, in "The Winter Testing Initiative", in the german version, is Glados talking to more persons, maybe also in other languages ^^

Avatar
Lpfreaky90
2,842 Posts
Posted Dec 08, 2013
Replied 4 hours later

TheTobbell wrote:
A funny thing is, in English, GLaDOS says (for example) "You're great", and she speaks to the coop bots.
But in German you can hear, if she speaks to one person, or to two persons, because she would say to the coop bots "Ihr seit gut". To chell she would say "Du bist gut".

Now many people use some voice lines, from the coop. Because in english she always says "You", But when German people play that, it just sounds weird.
Grammar is not my best language, hope you understand what i mean

For example, in "The Winter Testing Initiative", in the german version, is Glados talking to more persons, maybe also in other languages ^^

Yes, it's a common thing; in English "you" can be singular and plural; whereas in a lot of other languages it's a different word for either version; with it's own grammar! So in order to get the best experience; just change portal to English; you might even learn something from it if English isn't your native language. If you have trouble with listening and understanding; you can also turn on the captions

Avatar
User
630 Posts
Posted Dec 08, 2013
Replied 2 hours later
Understanding was never a problem for me, but Grammar in writing, thats a little bit difficult for me
But im learning it ^^
Advertisement
Registered users don't see ads! Register now!
Avatar
TheTestmasterSphere
79 Posts
Posted Dec 09, 2013
Replied 20 hours later
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.