I just think of a concept, build stuff around it in my head and decide how I'm making it. I just remember it by heart. No drwings and stuff.
How do you start making it?
Well, I usually start making the room that seems best to start with, and all my brushes start nodraw. I don't have convenience using the dev textures. I add a few rooms and start building the mechanics and randomizing and cutting walls. In the end, I add the start and end lifts, add a bit of lighting without much care and then I playtest. Then I fix bugs and lighting and soundscapes, and I play again, and it continues like that until I finish.
Do you always keep your mind to the same map?
No. I have emotional "storms" or whatever that make me change my mind and that usually happens when there's a small change in RL, or if it's because there's a bug in my map that I can't solve. My maps also go through a lot of changes too. My map "Fielder" was originally meant to start in a destroyed observation room and move to an overgrown chamber, but I decided not to do that.
I'm pretty sure this thread is important for some people. Whoever wants can add what they do.


