The ThinkingWithPortals Map Showcasing Thread

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Gemarakup
1,183 Posts
Posted Jan 13, 2014
Replied 30 minutes later
I could test it if you want. (Those textures look good in the map).
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srs bsnss
552 Posts
Posted Jan 13, 2014
Replied 1 hour later

RectorRocks wrote:
img

Ah yes, I see you're using the new 'hovercube' element.

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Gemarakup
1,183 Posts
Posted Jan 13, 2014
Replied 10 minutes later

srs bsnss wrote:
RectorRocks wrote:

img

Ah yes, I see you're using the new 'hovercube' element.

You might've not noticed, but he's also using a cube dropper.

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Another Bad Pun
516 Posts
Posted Jan 13, 2014
Replied 5 hours later
and nearly identical light strips!
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Caden
174 Posts
Posted Jan 13, 2014
Replied 12 minutes later

RectorRocks wrote:
Pics
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So far it's looking okay. I've never liked those Space Garden textures; looks like the artist just put a brown filter over the stock metal textures instead of actually making them brown. I also agree with what Felix said about the color pallet, it looks weird; a lot of the vanilla assets clash pretty badly with that metal, especially those tidelines around the acid and the light strips. Also what's with that wall textured with nothing but 32x32 white tiles? And that black texture behind those squarebeam models?

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RectorRocks
522 Posts
Posted Jan 13, 2014
Replied 4 hours later
@yishbarr Awesome! Thanks, I'll send you a PM.

@srs bsnss Whuttttt. Whats a 'hovercube'?

@Caden Oh I forgot to change the texture. For the textures behind the squarebeams, its meant to be a night sky.

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User
630 Posts
Posted Jan 13, 2014
Replied 1 hour later
I also can playtest your map @RectorRocks :biggrin:
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Gemarakup
1,183 Posts
Posted Jan 13, 2014
Replied 3 minutes later

RectorRocks wrote:
@srs bsnss Whuttttt. Whats a 'hovercube'?

He means the cube in the air that fell out of the dropper, but didn't reach the water.

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srs bsnss
552 Posts
Posted Jan 13, 2014
Replied 1 minute later

RectorRocks wrote:
@srs bsnss Whuttttt. Whats a 'hovercube'?

img

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User
630 Posts
Posted Jan 13, 2014
Replied 1 minute later

srs bsnss wrote:
RectorRocks wrote:

@srs bsnss Whuttttt. Whats a 'hovercube'?

img

:potd:

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Gemarakup
1,183 Posts
Posted Jan 13, 2014
Replied 10 minutes later
As I said, there's also a "Dropper".
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FelixGriffin
2,680 Posts
Posted Jan 13, 2014
Replied 23 minutes later
Do we have a beam that makes cubes hover yet? No? Well, does Black Mesa have one? Tell the lab boys to get on that. Hovering cubes.
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RectorRocks
522 Posts
Posted Jan 14, 2014
Replied 1 hour later

srs bsnss wrote:

img

:lol:

@TheTobbell Yeah I saw your PM. I'll PM you :wink:

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LoneWolf2056
193 Posts
Posted Jan 14, 2014
Replied 13 hours later
Some sneak peaks of Reconstruction Part 3 :lol:
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srs bsnss
552 Posts
Posted Jan 14, 2014
Replied 8 hours later
:notworthy: We are not worthy, oh great LoneWolf! That looks epic, especially the BTS stuff :thumbup:
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Gemarakup
1,183 Posts
Posted Jan 14, 2014
Replied 47 minutes later
Yaaay. Another one.
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ChickenMobile
2,460 Posts
Posted Jan 18, 2014
Replied 3 days later
oo pretty mr wolf!
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LoneWolf2056
193 Posts
Posted Jan 18, 2014
Replied 2 hours later
Thanks :notworthy: Well its uploaded now, hopefully it looks ok in game xD
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User
630 Posts
Posted Jan 19, 2014
Replied 1 day later
Looks very good LoneWolf :biggrin:
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Gemarakup
1,183 Posts
Posted Jan 19, 2014
Replied 1 hour later

TheTobbell wrote:
IS very good LoneWolf :biggrin: