The ThinkingWithPortals Map Showcasing Thread
RectorRocks wrote:
Ah yes, I see you're using the new 'hovercube' element.
srs bsnss wrote:
RectorRocks wrote:
Ah yes, I see you're using the new 'hovercube' element.
You might've not noticed, but he's also using a cube dropper.
RectorRocks wrote:
Pics
So far it's looking okay. I've never liked those Space Garden textures; looks like the artist just put a brown filter over the stock metal textures instead of actually making them brown. I also agree with what Felix said about the color pallet, it looks weird; a lot of the vanilla assets clash pretty badly with that metal, especially those tidelines around the acid and the light strips. Also what's with that wall textured with nothing but 32x32 white tiles? And that black texture behind those squarebeam models?
@srs bsnss Whuttttt. Whats a 'hovercube'?
@Caden Oh I forgot to change the texture. For the textures behind the squarebeams, its meant to be a night sky.
RectorRocks wrote:
@srs bsnss Whuttttt. Whats a 'hovercube'?
He means the cube in the air that fell out of the dropper, but didn't reach the water.
RectorRocks wrote:
@srs bsnss Whuttttt. Whats a 'hovercube'?

srs bsnss wrote:
RectorRocks wrote:@srs bsnss Whuttttt. Whats a 'hovercube'?

srs bsnss wrote:
@TheTobbell Yeah I saw your PM. I'll PM you 
We are not worthy, oh great LoneWolf! That looks epic, especially the BTS stuff
Well its uploaded now, hopefully it looks ok in game xD
TheTobbell wrote:
IS very good LoneWolf












