The ThinkingWithPortals Map Showcasing Thread

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DaMaGepy
361 Posts
Posted Dec 29, 2013
Replied 42 minutes later

Ultiman9711 wrote:
Are those ported HL2 models I see?

ye, the fence and the trees are from HL2, the rest are just portal2 models and brushes plus some custom blend texture.

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Sejievan
232 Posts
Posted Dec 29, 2013
Replied 5 hours later

Habzs wrote:
DaMaGepy wrote:

Map is 25% complete: First mini-puzzle cave before the outside part

That looks... really good! This actually looks like a chamber build within the structure of the cave, instead of a cave build around a chamber.

Agreed, very very cool man =D

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CamBen
973 Posts
Posted Dec 29, 2013
Replied 3 hours later
Like seriously, that cave map just made me testgasm like wheatley just now. That blend texture is seriously awesome, as well. Underground tunnel texture and grass, right?
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tile
380 Posts
Posted Dec 30, 2013
Replied 1 day later
this is so very, very awsome, just like the first one, but better!
my mod iris is actually inspired by your mapping in this, btw. hope you dont mind me kindof using a variation of your style. :smile:
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DaMaGepy
361 Posts
Posted Dec 30, 2013
Replied 8 hours later
What is my style? using caves and displacements? Thats HL2 style :smile:
Show screenshots as soon you have something, the ones ad moddb are cool, I'm curious what you doin'. Its cool to have outdoor maps for a change, I like the colors, the sky, and the kind of lighting (not point or spot based) that only the sun can give. And I had enough white and black and waters that kill me... :lol:
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tile
380 Posts
Posted Dec 31, 2013
Replied 15 hours later

DaMaGepy wrote:
What is my style? using caves and displacements? Thats HL2 style :smile:
Show screenshots as soon you have something, the ones ad moddb are cool, I'm curious what you doin'. Its cool to have outdoor maps for a change, I like the colors, the sky, and the kind of lighting (not point or spot based) that only the sun can give. And I had enough white and black and waters that kill me... :lol:

your style is the specific type of buildings and structures used alongside nature, and how it's built alongside nature. the textures i use are pretty much the same ones you use, and (assuming you've seen the moddb screenshots) the building structure itself. although i havent yet, i plan on making some of the floor in some areas more natural, like grass and stone etc. i also try to take some inspiration from LOST's dharma initiative, with the facility being in decay and outdated but still having state-of-the-art technology scattered around it.

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Sprowl
97 Posts
Posted Dec 31, 2013
Replied 5 hours later
Finally I can post some more Screenshots about the Second part of my Cleanup! mappack (Portation). Didn't got the the time to work on it for some months, but things should speed up from now on.
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Arachnaphob
412 Posts
Posted Dec 31, 2013
Replied 3 hours later

Sprowl wrote:
Finally I can post some more Screenshots about the Second part of my Cleanup! mappack (Portation). Didn't got the the time to work on it for some months, but things should speed up from now on.
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Wow! The destruction against the BTS is really nice. A bit of overgrowth may make it look cool. Nice job! :thumbup:

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srs bsnss
552 Posts
Posted Jan 01, 2014
Replied 5 hours later

Sprowl wrote:
Finally I can post some more Screenshots about the Second part of my Cleanup! mappack (Portation). Didn't got the the time to work on it for some months, but things should speed up from now on.
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Awesome! That's a fog I haven't seen before, although you've pulled it off very well :thumbup:

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Idolon
417 Posts
Posted Jan 01, 2014
Replied 11 hours later

Sprowl wrote:
Finally I can post some more Screenshots about the Second part of my Cleanup! mappack (Portation). Didn't got the the time to work on it for some months, but things should speed up from now on.
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Looks really good! I've never seen the destruction theme seem cold before, but you've pulled it off very nicely. I noticed that you don't have any vegetation, but it makes sense with the cold setting.

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srs bsnss
552 Posts
Posted Jan 05, 2014
Replied 3 days later
I know this is a showcase thread, and not an advertising one. In light of this, I'd like to showcase a map pack that I just happened to have released right now, called "The Inquisition".

Here's a couple of pictures, but they only reveal a fraction of what is to be discovered!

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CamBen
973 Posts
Posted Jan 05, 2014
Replied 28 minutes later
:surprised: looks very good. Definitely a map I'd take time to explore before solving the test.
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srs bsnss
552 Posts
Posted Jan 05, 2014
Replied 19 minutes later

CamBen wrote:
:o looks very good. Definitely a map I'd take time to explore before solving the test.

Maps* :lol: I've finally uploaded it (curse my slow net), so now you can!

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FelixGriffin
2,680 Posts
Posted Jan 05, 2014
Replied 1 hour later
Is the inquisition field the yellow one? I can never keep them straight.
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Caden
174 Posts
Posted Jan 05, 2014
Replied 3 hours later

FelixGriffin wrote:
Is the inquisition field the yellow one?

Yeah.

It's the one that fizzles objects but not portals.

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Sejievan
232 Posts
Posted Jan 06, 2014
Replied 15 hours later

srs bsnss wrote:
I know this is a showcase thread, and not an advertising one. In light of this, I'd like to showcase a map pack that I just happened to have released right now, called "The Inquisition".

Here's a couple of pictures, but they only reveal a fraction of what is to be discovered!

-PICS-

NOBODY EXPECTS THE SPANISH INQUISITION!!! Awesome mappack dude!!

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Gemarakup
1,183 Posts
Posted Jan 06, 2014
Replied 3 hours later

Caden wrote:
FelixGriffin wrote:

Is the inquisition field the yellow one?

Yeah.

It's the one that fizzles objects but not portals.

It doesn't let portals go through though.

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tile
380 Posts
Posted Jan 12, 2014
Replied 6 days later

Sprowl wrote:
Finally I can post some more Screenshots about the Second part of my Cleanup! mappack (Portation). Didn't got the the time to work on it for some months, but things should speed up from now on.
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well done! :biggrin: very, very well done.

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RectorRocks
522 Posts
Posted Jan 13, 2014
Replied 10 hours later
Mmmm...thoughts?

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### Playtesters Wanted!

Thanks to Fluppy for his Space Gardens textures. He had given me the permission to use it.

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FelixGriffin
2,680 Posts
Posted Jan 13, 2014
Replied 42 minutes later
The color palette seems strange, but maybe I'm just used to Portal 2's normal lighting.