The ThinkingWithPortals Map Showcasing Thread

DaMaGepy wrote:
Sejievan wrote:Yah this happens also with the standard Water/goo textures too, did anyone know why?? and awesome pics men, can you give me some advice on how to create outdoors spaces in P2?
pick a good skybox from gamebanana, change to unlitgeneric, with vtfedit check clamp S and T. Just make big outdoor areas, maybe use diaplacement, grass (make a new .vmt for the official grass and blend grassdirt textures and add "%noportal" 1 since they are portalable, even if they are used on displacements. I may make a first youtube tutorial about how to make a cool displacement area in 3-4 minute...
Add an envvironmental light and a matching shadwcontroller, the sun's color is yellowish, u can steal the settings from my cubetraining map's source. Basically this is it
Thanks 
laakkone wrote:
### It's up
Time to noclip around and examine details!
Oh, and do the puzzle of course!
EDIT: A couple of screens of my own:


Also, I think playing the map should be your first priority, because, if you look at details, it sort of ruins the fun of playing it. Some of Valve's maps are lazily detailed, and you wouldn't notice it if you're concentrating on gameplay.
Dr.Toaster Waffles wrote:
srs bsnss, what happened to that other map with the yellow and red fields?
"Testmap" cough.
@yishbarr, that is true. I marvelled at the details for a bit, but settled down for some gameplay soon after.
Then I noclipped around 
srs bsnss wrote:
laakkone wrote:
### It's up
Those look positively gorgeous! Maybe I'm just a sucker for Coop/Art Therapy theme, but that ceiling and the projected texture is just too beautiful to ignore! I can't wait to play it!
Ultiman9711 wrote:
Those look positively gorgeous! Maybe I'm just a sucker for Coop/Art Therapy theme, but that ceiling and the projected texture is just too beautiful to ignore! I can't wait to play it!
If everything goes according to plan, it should be up in about a week. I actually think it looks better in-game than in pictures, so hopefully you'll be in for a treat!
I wouldn't say it's Art Therapy theme, by the way. It's got a bottomless pit so it's more like the co-op hub than anything else.
srs bsnss wrote:
laakkone wrote:
### It's up
Time to noclip around and examine details!
![]()
Oh, and do the puzzle of course!
EDIT: A couple of screens of my own:
i'm getting a bit of a portal 2 beta feeling from this. please, under no circumstances, change the fog color. 
Arachnaphob wrote:
I think someone should make a map that mixes all of the styles. That would be cool.
I don't know. That would be strange if you included underground. But besides that, I like the idea.
yishbarr wrote:
Why? It looks good.
What he said was 'under no circumstances', so I think he's agreeing with you.
yishbarr wrote:
Reminds me of an airport with a night sky which is strange. Actually, some portal 2 designs remind me of airports. Probably the strangest thing some of you might have heard.
I like airports because they remind me of Portal 2, so you're not alone on the airport thing. Large, open spaces in general (but not outdoors), to be honest. Dunno why.
srs bsnss wrote:
yishbarr wrote:Why? It looks good.
What he said was 'under no circumstances', so I think he's agreeing with you.
![]()
yishbarr wrote:
Reminds me of an airport with a night sky which is strange. Actually, some portal 2 designs remind me of airports. Probably the strangest thing some of you might have heard.
I like airports because they remind me of Portal 2, so you're not alone on the airport thing. Large, open spaces in general (but not outdoors), to be honest. Dunno why.
Neither of you are ever alone in the airport belief.
Also, the ceilings of ikea and walmart remind me of the art therapy style truss and beam ceilings.


