Light_environment failure!! black sunshine from the skybox

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Fracture
797 Posts
Posted Jan 23, 2014
okay, so previously I had no problem getting adequate light in an outdoors map, but that luck died out and now I have pitch black darkness cascading over the landmass with small portions of actually lit grass and trees.

Im gonna take a guess and say I broke the map or that I inputted some incorrect parameters. You tell me, cause IDK.

and FYI, the map and screenshot is available here. Part 2 is where the issue is and it is not complete. post103221.html#p103221

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User
630 Posts
Posted Jan 24, 2014
Replied 9 hours later
Did you added any light (except environment) to that place?
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Fracture
797 Posts
Posted Jan 24, 2014
Replied 5 hours later
there was another light entity in the skybox, that's all
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User
630 Posts
Posted Jan 24, 2014
Replied 1 hour later

Fracture wrote:
In the skybox?

Add a light somewhere with Brightness 1; Constant 20;

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Fracture
797 Posts
Posted Jan 24, 2014
Replied 3 hours later
I already have one and for some reason it has a strange effect. All models are semi-illuminated but nearly all brushes come out black
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Fracture
797 Posts
Posted Jan 25, 2014
Replied 22 hours later
im beginning to think this isn't a lighting problem
Images 1
Post image 1
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User
630 Posts
Posted Jan 25, 2014
Replied 2 hours later
Please check if you're using a vertex texture,
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Fracture
797 Posts
Posted Jan 26, 2014
Replied 6 hours later
nature/blend_grass_grass_02
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User
630 Posts
Posted Jan 26, 2014
Replied 5 hours later
Hmm, try to recreate a part of the map, and if that also doesnt help, send me the recreated vmf (not the original map) and i can check what is wrong,
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Skotty
671 Posts
Posted Jan 26, 2014
Replied 1 hour later
Do you have a skybox? If yes, is there any object in the skybox where the skycam is, so it would cast a shadow through the skybox into the real map?
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Fracture
797 Posts
Posted Jan 26, 2014
Replied 12 hours later
the shadows of the objects in the skybox are cast in the opposite direction. What I am noticing is LITERALLY every world brush and displacement is being affected. func_detail, skybox and models are being lit up correctly.

EDIT: after breaking down the displacements, they became properly lit up and the world brushes followed. I don't want to have to reform the ENTIRE fricken terrain, but it looks like that is what is going to happen