The ThinkingWithPortals Map Showcasing Thread

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Arachnaphob
412 Posts
Posted Jan 20, 2014
Replied 13 hours later
Here, have some limbo (From The Lost Tests):

By the way, The Lost Tests is COMPLETELY separate from the workshop map: Lost Tests of Portal 1

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Gemarakup
1,183 Posts
Posted Jan 20, 2014
Replied 1 hour later
Well, you probably haven't noticed how original that name is. (The lost chamber, the forbidden chamber, the hidden chamber, the secret chamber, the "something uncovered" chamber. I've seen quite a few of each). I wouldn't get mixed up.

Nice screenshots.

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d3m0l1sh3r
26 Posts
Posted Jan 20, 2014
Replied 8 hours later

Trying some brushwork

des.jpg
Images 1
Post image 1
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Gemarakup
1,183 Posts
Posted Jan 20, 2014
Replied 2 minutes later
What is that for? It's very original.
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LoneWolf2056
193 Posts
Posted Jan 20, 2014
Replied 58 minutes later

d3m0l1sh3r wrote:
Trying some brushwork
des.jpg

That looks awesome, its all so smooth xD Love the indented parts at the stairs and all the glowsprites at the monitors :thumbup:

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CamBen
973 Posts
Posted Jan 20, 2014
Replied 28 minutes later

d3m0l1sh3r wrote:
Trying some brushwork
des.jpg

That seriously looks really awesome. I'll have to try some ideas of my own now.

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d3m0l1sh3r
26 Posts
Posted Jan 20, 2014
Replied 6 hours later

Second map (ony part of it) I've done today. Still need some work.

1.jpg 2.jpg
Images 2
Post image 1
Post image 2
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Dafflewoctor
415 Posts
Posted Jan 20, 2014
Replied 1 hour later
That looks very intersting...I hope to play that map soon.

In other news:

img
The lighting looks okay, but I've never made an overgrown map before, so could anyone who has experience with the overgrown them give me some tips on lighting?

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LoneWolf2056
193 Posts
Posted Jan 21, 2014
Replied 19 hours later
d3m0l1sh3r, looks awesome, cannot wait to play it.

Dr.Toaster Waffles wrote:
That looks very intersting...I hope to play that map soon.

In other news:

img
The lighting looks okay, but I've never made an overgrown map before, so could anyone who has experience with the overgrown them give me some tips on lighting?

I have made a few overgrown maps xD I recommend raising the roof a little higher from the player as the pure white texture is a bit glaring if too close, make sure its not a perfectly square opening either, I see you have used some squarebeams but actually block some areas of the whiteness with brushes of the same size or the silhouette models (which are awesome for roofs), include some cables and bent beam models, think you also need more plants hanging down and dont forget a gentle env_wind to make them blow. Also make liberal use of the moss overlay, there is also a blend texture for white floor tiles with grass.

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Dafflewoctor
415 Posts
Posted Jan 21, 2014
Replied 5 hours later
I think I agree that you are a reliable source of information when it comes to overgrown maps. :lol: Thank you for the advice.
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laakkone
47 Posts
Posted Jan 22, 2014
Replied 10 hours later

LoneWolf2056 wrote:
I recommend raising the roof a little higher from the player as the pure white texture is a bit glaring if too close

You can actually control brigthness of the /white texture by giving its texture scale higher of lower values.

But raising the ceiling a little is what you should do anyway as Lone mentioned so.

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srs bsnss
552 Posts
Posted Jan 22, 2014
Replied 2 hours later
Some early screens of a map I'm working on. Aside from the lack of elements and what not, thoughts? (mainly on the aesthetics)

img
img
img

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Gemarakup
1,183 Posts
Posted Jan 22, 2014
Replied 21 minutes later
You call this early?
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Dafflewoctor
415 Posts
Posted Jan 22, 2014
Replied 7 hours later

srs bsnss wrote:
-screens-

Well done! I like the bright ambient light by the laser and the ceiling destruction.

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tile
380 Posts
Posted Jan 22, 2014
Replied 1 hour later

d3m0l1sh3r wrote:
Second map (ony part of it) I've done today. Still need some work.
1.jpg

2.jpg THIS is what aperture science is SUPPOSED to look like! :biggrin: Great job!
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Dafflewoctor
415 Posts
Posted Jan 26, 2014
Replied 3 days later
img
img

Not enough vines and such, they will be added soon.

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Gemarakup
1,183 Posts
Posted Jan 26, 2014
Replied 58 minutes later
This is good!
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LoneWolf2056
193 Posts
Posted Jan 26, 2014
Replied 58 minutes later

Dr.Toaster Waffles wrote:
img
img

Not enough vines and such, they will be added soon.

Looks great, love the collapsed floor in the first one :thumbup: , the 2nd pic looks good except it seems a bit dark for plants to grow, especially the large one on the right.

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Dafflewoctor
415 Posts
Posted Jan 26, 2014
Replied 13 minutes later

LoneWolf2056 wrote:
Looks great, love the collapsed floor in the first one :thumbup: , the 2nd pic looks good except it seems a bit dark for plants to grow, especially the large one on the right.

I knew something looked off about that plant. :lol: I'll make the map a little brighter, it's a bit dark I think.

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srs bsnss
552 Posts
Posted Jan 27, 2014
Replied 1 day later
Few more screens of the earlier map. Hoping to finish it and upload it within 12 hours.

img[/url]
img
img