You Know You've Been Doing Too Much Hammer When...

Posted Apr 01, 2014
Replied 17 minutes later
When you see two or more lights that cast shadows in real life and you cry yourself to sleep.

(Not a true story)

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Posted Apr 02, 2014
Replied 17 hours later
The world around you simply becomes brushes, models and entities.
Posted Apr 05, 2014
Replied 3 days later
When your compile log says:
6.112.492 square feet brushes
1.924.706 square feet displacements
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973 Posts
Posted Apr 06, 2014
Replied 20 hours later
When your hammer hours are:

image.jpg

And you've only been mapping since 2012.

Images 1
Post image 1
Posted Apr 11, 2014
Replied 4 days later
Well, I can't play Portal 2 (or any Source game for that matter) anymore without ignoring the scenery and looking at everything like a mapper, even though I haven't been doing it for that long.
"I wonder how many units long that is." "I wouldn't have used that texture there." "I wonder how high up that skybox is."
Posted Apr 11, 2014
Replied 8 hours later
This applies to more than source games for me.
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380 Posts
Posted Apr 24, 2014
Replied 13 days later
you have a ceramics class, and you take every opertunity to etch the powers of 2 up untill 1024 on everything.

2 4 8 16 32 64 128 1024

Posted Apr 24, 2014
Replied 1 hour later

When you go to a store and the first thing that grab your attention is..

http://i124.photobucket.com/albums/p24/ ... 9facca.jpg

Posted Apr 25, 2014
Replied 4 hours later

Sejievan wrote:
When you go to a store and the first thing that grab your attention is..
http://i124.photobucket.com/albums/p24/ ... 9facca.jpg

:lol: Awesome

Posted Apr 25, 2014
Replied 5 hours later

tile wrote:
you have a ceramics class, and you take every opertunity to etch the powers of 2 up untill 1024 on everything.

2 4 8 16 32 64 128 1024

You're missing some. It should be 1 2 4 8 16 32 64 128 256 512 1024.

Posted Apr 26, 2014
Replied 17 hours later
...When you play other games and start theorizing how they mapped out their design by using hammer knowledge
Posted Apr 26, 2014
Replied 13 hours later

Fracture wrote:
...When you play other games and start theorizing how they mapped out their design by using hammer knowledge

That's so recognizable :biggrin:

Posted Apr 27, 2014
Replied 1 day later
...When your mapping burnout is about twenty years
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73 Posts
Posted Apr 29, 2014
Replied 1 day later
When you look at the horizon and think
"Damn,how does the fog blend so well with the sky."
This in particular can also be called "going full retard"
Posted Apr 29, 2014
Replied 12 hours later
you start holding Shift to copy things in Word, on the desktop, on your phone, etc.

Or is it Control? Gah, Hammer's copy key is different from every other program, ever. Drives me nuts :/

Posted Apr 30, 2014
Replied 3 hours later
when you are cycling through materials and content through anything in other programs, games, or in life and you get paranoid that you will crash the program
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973 Posts
Posted May 01, 2014
Replied 23 hours later

Sejievan wrote:
When you go to a store and the first thing that grab your attention is..
http://i124.photobucket.com/albums/p24/ ... 9facca.jpg

You know you've been doing too much hammer when.....
Noooo! The indicator light antlines are misaligned.

Posted May 02, 2014
Replied 1 day later
...you find a misaligned texture at school, and the first thing you do is look for the colorful brick button :lol: But seriously, it looks awful. Obvs 256 off. Can't you just...

I need a break

Posted May 02, 2014
Replied 2 hours later
when you are having a garage sale and look around you room for stuff to sell and you say to yourself "yeah i think this map has too many physics objects"
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Posted May 12, 2014
Replied 9 days later
When you think "ey, I think I've been into elevators for so long, that I think I could even work as an elevator operator" :lol: