The Thread For Small Problems And Requests
CamBen wrote:
Select the problematic brush and right click, choose "center origin", then recompile.
Thank you. ![]()
one cube hits a trigger push and is slowly pushed by the trigger. However, until the cube is fully pushed, no other cubes can be pushed. So basically i want a trigger to constantly effect one entity at a time, whichever one hits it first.
I'd also like it to be a solution that doesn't include activating a new trigger each time it detects a different object, because I need to have it work on the random unnamed physics objects found in various places.
Add a nodraw-box movelinear or tracktrain to a template, and add them to an env_entity_maker. Change the trigger to a trigger_multiple, which onStartTouch disables itself, spawnAtEntityOrigin the movelinear/tracktrain at !activator, parents !activator to the movelinear/tracktrain, then starts it moving. Save the activator using a logic_register_activator. When the tracktrain/movelinear finishes moving, make them clearParent using the logic_register_activator, then kill themselves and enable the trigger.
Alternatively, you could spawn a 2x2x2 version of the push trigger at the cube, with a script that makes it follow it's cube around and destroy itself when it leaves the trigger boundries. You might be able to filter a trigger to detect trigger_pushes and FireUser1 to kill them when they leave.
Verified cache etc. , anyone else experiencing that?
TheTobbell wrote:
Since yesterday: Whenever i want to play workshop maps, and going to the list (ingame portal2), portal2 crashes. And if it sometimes doesnt crash, it crashes when i click on a map in the list.Verified cache etc. , anyone else experiencing that?
That's normal. Portal 2 always does that if you're in the middle of downloading maps.
yishbarr wrote:
That's normal. Portal 2 always does that if you're in the middle of downloading maps.
Really? Never happened to me before. Anyway, thanks.
yishbarr wrote:
That's normal. Portal 2 always does that if you're in the middle of downloading maps.
Hm, it keeps crashing, tested it now, and im not downloading anything :S
yishbarr wrote:
That's normal. Portal 2 always does that if you're in the middle of downloading maps.
Um, that's not normal at all.
reepblue wrote:
Portal 2 just crashes after a bit of gameplay for me. Could be playing the stock campaign and BOOM, out of no where game shuts down.
Yea, it does that on my windows xp, but not on my windows 8
Haven't you got any console error message?
josepezdj wrote:
@Tobi: well, mine is working fine; however, I can see a repeated console message saying that it couldn't connect to any UGC server... and this is hapenning now for like 1-2 months... I've been checking around but I didn't really find anything useful to avoid that, and since there is no real problem in my case, I just let that beHaven't you got any console error message?
I only have "An error occurred while attempting to download a file from the UGC server!" :S
yishbarr wrote:
1. The reset time is 5, but It stops after 8. It doesn't lock.
2. Yes.
3. Yes. I put it on the starting point, so the player won't have a portal gun.
- Sounds like you may have set the timer wrong. The button should be set to restart in 5 seconds. Once it resets it should deactivate itself.
- ok
- That's not how you get rid of the portal gun. I don't remember exactly how to get rid of it, but I know that's not the way.
yishbarr wrote:
How do I prevent a turret from shooting at me from behind glass?
Not sure how you have your glass brush(es)set up but if you need to stop the turret spotting you/ shooting at you a brush textured with the "Block LOS" (Line of Sight) texture might work ...
Going from this page the "Block Bullets" texture might do the thing you're after too...