The Thread For Small Problems And Requests

Posted Mar 06, 2014
Replied 1 hour later

CamBen wrote:
Select the problematic brush and right click, choose "center origin", then recompile.

Thank you. :thumbup:

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973 Posts
Posted Mar 06, 2014
Replied 1 hour later
Is there any way to make one one entity at a time affected by a trigger? What I'd like to achieve is:

one cube hits a trigger push and is slowly pushed by the trigger. However, until the cube is fully pushed, no other cubes can be pushed. So basically i want a trigger to constantly effect one entity at a time, whichever one hits it first.

I'd also like it to be a solution that doesn't include activating a new trigger each time it detects a different object, because I need to have it work on the random unnamed physics objects found in various places.

Posted Mar 06, 2014
Replied 12 minutes later
Possible solution:
Add a nodraw-box movelinear or tracktrain to a template, and add them to an env_entity_maker. Change the trigger to a trigger_multiple, which onStartTouch disables itself, spawnAtEntityOrigin the movelinear/tracktrain at !activator, parents !activator to the movelinear/tracktrain, then starts it moving. Save the activator using a logic_register_activator. When the tracktrain/movelinear finishes moving, make them clearParent using the logic_register_activator, then kill themselves and enable the trigger.

Alternatively, you could spawn a 2x2x2 version of the push trigger at the cube, with a script that makes it follow it's cube around and destroy itself when it leaves the trigger boundries. You might be able to filter a trigger to detect trigger_pushes and FireUser1 to kill them when they leave.

Posted Mar 06, 2014
Replied 1 hour later
Trigger_multiple (with its outputs for first entering and last leaving) AddOutputs its !activator's targetname to "@pushable_object", which is the filtered targetname for a trigger_push, then AddOutputs it to something generic afterward.
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630 Posts
Posted Apr 26, 2014
Replied 1 month later
Since yesterday: Whenever i want to play workshop maps, and going to the list (ingame portal2), portal2 crashes. And if it sometimes doesnt crash, it crashes when i click on a map in the list.

Verified cache etc. , anyone else experiencing that?

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1,183 Posts
Posted Apr 27, 2014
Replied 19 hours later

TheTobbell wrote:
Since yesterday: Whenever i want to play workshop maps, and going to the list (ingame portal2), portal2 crashes. And if it sometimes doesnt crash, it crashes when i click on a map in the list.

Verified cache etc. , anyone else experiencing that?

That's normal. Portal 2 always does that if you're in the middle of downloading maps.

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630 Posts
Posted Apr 27, 2014
Replied 57 minutes later

yishbarr wrote:
That's normal. Portal 2 always does that if you're in the middle of downloading maps.

Really? Never happened to me before. Anyway, thanks.

Posted Apr 27, 2014
Replied 1 hour later
Portal 2 just crashes after a bit of gameplay for me. Could be playing the stock campaign and BOOM, out of no where game shuts down.
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630 Posts
Posted Apr 27, 2014
Replied 1 hour later

yishbarr wrote:
That's normal. Portal 2 always does that if you're in the middle of downloading maps.

Hm, it keeps crashing, tested it now, and im not downloading anything :S

Posted Apr 27, 2014
Replied 2 hours later

yishbarr wrote:
That's normal. Portal 2 always does that if you're in the middle of downloading maps.

Um, that's not normal at all.

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973 Posts
Posted Apr 27, 2014
Replied 2 hours later

reepblue wrote:
Portal 2 just crashes after a bit of gameplay for me. Could be playing the stock campaign and BOOM, out of no where game shuts down.

Yea, it does that on my windows xp, but not on my windows 8

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630 Posts
Posted Apr 28, 2014
Replied 23 hours later
Im not be able to play ANY workshop map (except via console), what could be the problem?
Posted Apr 29, 2014
Replied 18 hours later
@Tobi: well, mine is working fine; however, I can see a repeated console message saying that it couldn't connect to any UGC server... and this is hapenning now for like 1-2 months... I've been checking around but I didn't really find anything useful to avoid that, and since there is no real problem in my case, I just let that be :smile:

Haven't you got any console error message?

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630 Posts
Posted Apr 29, 2014
Replied 2 hours later

josepezdj wrote:
@Tobi: well, mine is working fine; however, I can see a repeated console message saying that it couldn't connect to any UGC server... and this is hapenning now for like 1-2 months... I've been checking around but I didn't really find anything useful to avoid that, and since there is no real problem in my case, I just let that be :smile:

Haven't you got any console error message?

I only have "An error occurred while attempting to download a file from the UGC server!" :S

Posted May 21, 2014
Replied 22 days later
Portal 2's workshop doesn't connect to Steam. Everything else works fine, but the maps I subscribe to don't show, nor does the 'Download some tests' screen. Just says that it's not connecting.
Posted May 23, 2014
Replied 1 day later

yishbarr wrote:
1. The reset time is 5, but It stops after 8. It doesn't lock.
2. Yes.
3. Yes. I put it on the starting point, so the player won't have a portal gun.

  1. Sounds like you may have set the timer wrong. The button should be set to restart in 5 seconds. Once it resets it should deactivate itself.
  2. ok
  3. That's not how you get rid of the portal gun. I don't remember exactly how to get rid of it, but I know that's not the way.
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1,183 Posts
Posted May 29, 2014
Replied 6 days later
How do I prevent a turret from shooting at me from behind glass?
Posted May 29, 2014
Replied 5 hours later

yishbarr wrote:
How do I prevent a turret from shooting at me from behind glass?

Not sure how you have your glass brush(es)set up but if you need to stop the turret spotting you/ shooting at you a brush textured with the "Block LOS" (Line of Sight) texture might work ...

Going from this page the "Block Bullets" texture might do the thing you're after too...

Posted May 30, 2014
Replied 12 hours later
I keep getting pointfiles that point somewhere halfway across the map into empty space, or pointfiles that point to closed world brushes that are sealed correctly.
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973 Posts
Posted May 30, 2014
Replied 2 hours later
Go into visgroups and uncheck everything but world brushes. Then maybe you can see if any have been accidently turned into entities.