-outputting a floor button to push itself inwards, resulting in an infinite output overload.
-accidentally parenting two objects to each other as being both parents, breaking any notion of hierarchy.
-making cubes spawn where a previous has fizzled, thereby making infinite cubes fizzle and overloading the map.
-creating a scene where a cube is both killed and fizzled simultaneously, confusing the system on what to do.
-flooding a water area with physboxes and overloading both the friction interaction and splash particles.
How to crash a map! From bad ideas to short-sightedness
Posted Apr 26, 2014
Okay so I decided that this would be both informative and entertaining to post things you have done that have resulted in a game crash, or even a total system abort where the game doesn't even start. Here are some of mine;
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Posted Apr 26, 2014
Replied
49 minutes
later
Parenting a func_tracktrain to itself and almost deleting half your map because you can't figure out what's wrong. (True story)
Posted Apr 26, 2014
Replied
56 minutes
later
Once, I forgot to set "Use Random Time" to 'Yes' on a logic timer. The result was a cube being spawned every 0.1 seconds, continuously, until the game crashed. I've caused infinite cube spawns a few times with droppers as well.
Posted Apr 27, 2014
Replied
1 day
later
Buildcubemaps when you're not using a dlc directory.
Posted Apr 27, 2014
Replied
3 hours
later
I crashed maps/games by:
- Bad programming.
- In Portal 1, killing a soundscape.
- Just playing Portal 2 for me.
Posted Apr 27, 2014
Replied
3 minutes
later
Using the "dark" skin on the Chell model. I have no idea what it's for, and I was using it for the Shadows of Time until I realized it was the reason the game kept crashing every few minutes.
Posted May 01, 2014
Replied
3 days
later
Onstarttouch
point_servercommand
command
crash
point_servercommand
command
crash
Posted May 01, 2014
Replied
16 hours
later
there is seriously a crash command!? Who goes and makes such a thing?!
okay, here's one; Using improper textures/sprites for dynamic entities such as an env_laser with a non-sprite material
Posted May 21, 2014
Replied
20 days
later
having a logic_relay send the cancelpending input to itself.
Posted May 22, 2014
Replied
2 hours
later
I managed to crash VBSP once. Don't use two colons in the "instance:obj;input" instance inputs. It took a while to find that particular error.
Posted May 22, 2014
Replied
37 minutes
later
(Back in the n00b days)
Trying to create a gelocity like map without knowing that the info_paint_sprayer's radius can change.
Trying to create a gelocity like map without knowing that the info_paint_sprayer's radius can change.
Posted May 22, 2014
Replied
13 hours
later
Using a model changer script wiithout a template.
Posted May 24, 2014
Replied
1 day
later
Using the carve option on two 32-side cylinders, thinner than 16*16
Posted May 24, 2014
Replied
6 hours
later
trying to make a sphere hollow with a maximum number of sides
Posted May 25, 2014
Replied
11 hours
later
"Concave".
Also, most important. Area portal leaks.
Also, most important. Area portal leaks.
Posted May 25, 2014
Replied
9 hours
later
Pressing R with no portalgun.
Posted May 25, 2014
Replied
4 hours
later
Chilius03 wrote:
Pressing R with no portalgun.
To what command do you have R bound?
Posted May 27, 2014
Replied
1 day
later
Impulse 200, I know the cause is that there's no way I can make a portalgun dissapear.
Posted May 28, 2014
Replied
1 day
later
Corrupt displacements!
Spent a few hours with LoneWolf playing murder mystery, trying to figure out what was randomly crashing our level
Spent a few hours with LoneWolf playing murder mystery, trying to figure out what was randomly crashing our level
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Posted May 28, 2014
Replied
20 minutes
later
Lpfreaky90 wrote:
Corrupt displacements!
Spent a few hours with LoneWolf playing murder mystery, trying to figure out what was randomly crashing our level
Oh yes, and non-quadrilateral displacements.