Portal 2 Beta; stuff you wanted to see in the game

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opticalprocessor
88 Posts
Posted Mar 22, 2014
Personally the beach wakeup scene is the thing that I would of wanted in the game.

What would of you wanted to see?

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Gemarakup
1,183 Posts
Posted Mar 22, 2014
Replied 3 hours later
The 2010 visuals.
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srs bsnss
552 Posts
Posted Mar 23, 2014
Replied 11 hours later

yishbarr wrote:
The 2010 visuals.

I second this. The E3 visuals such as this,this or this were really cool.

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iWork925
1,080 Posts
Posted Mar 23, 2014
Replied 3 hours later
I really don't see much difference.
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opticalprocessor
88 Posts
Posted Mar 23, 2014
Replied 2 hours later
Can you count F-STOP as Portal 2 Beta?

Because I really liked that.

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Dafflewoctor
415 Posts
Posted Mar 23, 2014
Replied 4 hours later

srs bsnss wrote:
I second this. The E3 visuals such as this,this or this were really cool.

Yeah, you can tell the first one was changed and used as the second map in act 4, and the last one is almost the same puzzle as the underground one.

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Caden
174 Posts
Posted Mar 23, 2014
Replied 2 hours later

srs bsnss wrote:
I second this. The E3 visuals such as this,this or this were really cool.

That pretty much is what we got, just with really thick lasers, doors with oddly cropped stickmen on them, an outdated view model with no pickup animations, barely visible fizzlers, and pistons made of brushes instead of models.

opticalprocessor wrote:
Can you count F-STOP as Portal 2 Beta? Because I really liked that.

So you would have liked Portal 2 better if it didn't have portals?

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Another Bad Pun
516 Posts
Posted Mar 23, 2014
Replied 1 hour later

iWork925 wrote:
I really don't see much difference.

It's mostly just lighting and the realism of the textures/water. The textures are shinier and a little more detailed and varied, but that's probably because it was a short demo that they could perfect. It had closer ties with p1, while p2 now basically looks nothing like it.
I have to say though that I prefer the old version. It's more engaging for someone like me who often dislikes it when realistic games are "semi-stylized" in a certain way.

( Ex: last 3/4's of bioshock infinite, obvious color correction everywhere, "artsy" clouds all over the place. Compare it with the first few minutes of the game.)

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opticalprocessor
88 Posts
Posted Mar 25, 2014
Replied 1 day later

Caden wrote:
So you would have liked Portal 2 better if it didn't have portals?

Actually, I just meant that F-STOP was Portal 2 Beta, but as a separate game it would be good.

I felt like Portal 2 didn't explore enough into Underground.

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portal2
10 Posts
Posted Jun 05, 2014
Replied 2 months later
I want to see a cutscene of Wheatly and Space Core in space and they come back in android hell.
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| \_/ ()
62 Posts
Posted Jun 08, 2014
Replied 3 days later

iWork925 wrote:
I really don't see much difference.

So do I.

opticalprocessor wrote:
Can you count F-STOP as Portal 2 Beta?

Because I really liked that.

How can you say that you like it, since no one knows what it is? It's a new mechanic, that was cool enough to release as a new game, but not cooler than portals, so VALVe kept portals in portal 2 and are still keeping F-Stop as a secret future project, that has never been revealed to the world.
Even this little bit of information sounds exciting though, so I want an F-Stop game too

opticalprocessor wrote:
I felt like Portal 2 didn't explore enough into Underground.

And others say it was so long that it became boring. I think the underground part had the perfect lenght.

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wildgoosespeeder
178 Posts
Posted Jun 28, 2014
Replied 19 days later
Adhesion Gel. Dropped during alpha builds of the game. Too disorienting to play testers. The mechanics of portals themselves can be disorienting!

I can understand why reflection gel was scrapped.

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TeamSpen210
608 Posts
Posted Jun 28, 2014
Replied 4 minutes later
I believe Reflection Gel was scrapped for the same reason Diversity Vents and Paint Fizzlers were - because Valve decided it wasn't versatile enough, and wouldn't allow for many different puzzles. It was also supposed to work on light bridges and funnels.
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Arachnaphob
412 Posts
Posted Jun 28, 2014
Replied 53 minutes later
Wasn't reflection gel a big plothole? Because gels were exclusive to old aperture, and weren't needed in modern, wasnt it strange that they would make a gel that reflects a modern element?
Also conversion gel was barely used.

More on topic:
I was really sad they didn't include those half-bts half-clean chambers. I guess art therapy kinda fits, but the overall complexity of the vactubes and wires and panels shooting through tests from the beta looked extremely nice.
Also mashy spike plates.
Needs more of those.

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Habzs
225 Posts
Posted Jun 28, 2014
Replied 1 hour later
More rooms that shift and stuff.
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| \_/ ()
62 Posts
Posted Jun 28, 2014
Replied 14 hours later

Arachnaphob wrote:
Also mashy spike plates.
Needs more of those.

Did you know, crushers were first planned for portal 1 ?
Then they were scrapped.
It was planned for them to be used in more test chambers in portal 2.
They were scrapped.
They were going to be one of wheatley's main weapons against chell in his lair.
They were screpped.

It gets you thinking how many times have valve found out that crushers don't fit well in so many variaties of maps. There's a reason why they aren't many in the game.

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quaternary
171 Posts
Posted Jun 29, 2014
Replied 16 hours later
More conversion gel. I know this isn't really beta-exclusive, but I think there were only 3 puzzles with it? Conversion Intro, Three Gels, and Finale 1.

About reflection gel being a plothole: there's gel pipes in plain view right before the boss fight, so I doubt Aperture scrapped them.

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Gemarakup
1,183 Posts
Posted Jul 01, 2014
Replied 1 day later
I would like to see the scrapped maps too. Some of them were good. Valve might as well upload them to the workshop if they don't want it in the game.
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tile
380 Posts
Posted Jul 15, 2014
Replied 14 days later

http://steamcommunity.com/id/JoshuaTook ... ?appid=620

This guy remade everything.

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reepblue
894 Posts
Posted Jul 20, 2014
Replied 4 days later

tile wrote:
http://steamcommunity.com/id/JoshuaTookAnAx/myworkshopfiles?appid=620

This guy remade everything.

Know if he used my stuff? I would hate to see if he used stock models and textures. :/