What would of you wanted to see?
Portal 2 Beta; stuff you wanted to see in the game
yishbarr wrote:
The 2010 visuals.
I second this. The E3 visuals such as this,this or this were really cool.
Because I really liked that.
srs bsnss wrote:
I second this. The E3 visuals such as this,this or this were really cool.
Yeah, you can tell the first one was changed and used as the second map in act 4, and the last one is almost the same puzzle as the underground one.
srs bsnss wrote:
I second this. The E3 visuals such as this,this or this were really cool.
That pretty much is what we got, just with really thick lasers, doors with oddly cropped stickmen on them, an outdated view model with no pickup animations, barely visible fizzlers, and pistons made of brushes instead of models.
opticalprocessor wrote:
Can you count F-STOP as Portal 2 Beta? Because I really liked that.
So you would have liked Portal 2 better if it didn't have portals?
iWork925 wrote:
I really don't see much difference.
It's mostly just lighting and the realism of the textures/water. The textures are shinier and a little more detailed and varied, but that's probably because it was a short demo that they could perfect. It had closer ties with p1, while p2 now basically looks nothing like it.
I have to say though that I prefer the old version. It's more engaging for someone like me who often dislikes it when realistic games are "semi-stylized" in a certain way.
( Ex: last 3/4's of bioshock infinite, obvious color correction everywhere, "artsy" clouds all over the place. Compare it with the first few minutes of the game.)
Caden wrote:
So you would have liked Portal 2 better if it didn't have portals?
Actually, I just meant that F-STOP was Portal 2 Beta, but as a separate game it would be good.
I felt like Portal 2 didn't explore enough into Underground.
iWork925 wrote:
I really don't see much difference.
So do I.
opticalprocessor wrote:
Can you count F-STOP as Portal 2 Beta?Because I really liked that.
How can you say that you like it, since no one knows what it is? It's a new mechanic, that was cool enough to release as a new game, but not cooler than portals, so VALVe kept portals in portal 2 and are still keeping F-Stop as a secret future project, that has never been revealed to the world.
Even this little bit of information sounds exciting though, so I want an F-Stop game too 
opticalprocessor wrote:
I felt like Portal 2 didn't explore enough into Underground.
And others say it was so long that it became boring. I think the underground part had the perfect lenght.
I can understand why reflection gel was scrapped.
Also conversion gel was barely used.
More on topic:
I was really sad they didn't include those half-bts half-clean chambers. I guess art therapy kinda fits, but the overall complexity of the vactubes and wires and panels shooting through tests from the beta looked extremely nice.
Also mashy spike plates.
Needs more of those.
Arachnaphob wrote:
Also mashy spike plates.
Needs more of those.
Did you know, crushers were first planned for portal 1 ?
Then they were scrapped.
It was planned for them to be used in more test chambers in portal 2.
They were scrapped.
They were going to be one of wheatley's main weapons against chell in his lair.
They were screpped.
It gets you thinking how many times have valve found out that crushers don't fit well in so many variaties of maps. There's a reason why they aren't many in the game.
About reflection gel being a plothole: there's gel pipes in plain view right before the boss fight, so I doubt Aperture scrapped them.
http://steamcommunity.com/id/JoshuaTook ... ?appid=620
This guy remade everything. 
tile wrote:
http://steamcommunity.com/id/JoshuaTookAnAx/myworkshopfiles?appid=620This guy remade everything.
Know if he used my stuff? I would hate to see if he used stock models and textures. :/