[SP] Airtime
Like the first two, difficulty is medium/hard; no ninja-skills required.
It is strongly recommended to play the Sendificate maps in order, since the later maps depend on things learned in earlier ones.
The first map can be found here:
Sendificate
Licensed under Creative Commons Attribution 3.0 Unported

You can download the source files for this map from my website.
Credits:
Beta testing: josepezdj, sicklebrick
Click here to download Airtime
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Great test. Really shows off the possibilities of the sendificator. Getting all 3 boxes is fun! Managed to blow the minds of a couple spectators with it
Wondering if it was intended to solve 2 and 3 in essentially the same way?
quaternary wrote:
psst - your signature's missing something
No it's not 
Yeah, I'm really good at forgetting to update that. Thanks for the reminder!
quaternary wrote:
Great test. Really shows off the possibilities of the sendificator. Getting all 3 boxes is fun! Managed to blow the minds of a couple spectators with it![]()
Wondering if it was intended to solve 2 and 3 in essentially the same way?
#2 does have a different "official" solution. But, now you mention it, I'll have to check if it's possible to use the solution for #3 there as well. If so, I might change that since the #2 solution is kind of interesting.
Thoughts for HMW
Things I liked:
* Shoveling rubbish onto the faith plate with a little orange glow. It definitely caught my attention, and the plate was the first element I experimented with.
* I was able to think through a lot of the puzzle in a logical, deductive manner!
* The build-up to the solution, unlocking a new part of the ||faith plate ride as I progressed.
Things to maybe change:
* As a lot of people have commented on the Workshop, the bouncing cube looks tantalisingly within reach of the lower floor's faith plate trajectory. Perhaps the plate could be moved forward a little?
https://www.youtube.com/watch?v=l4oWZewVDRk&feature=youtu.be||
And I loved your reaction to the cleanup mechanism
Besides the number one issue with this map (the location of the first faith plate), I have seen some other things that I'm going to change based on your playthrough. In particular, the portal panel at the start, for the flying cube, should look more like it's part of the puzzle. I thought it would be clever to hide that a bit so it's not immediately obvious to everyone, but it's a bit too obscure now. Also, the rendering glitch you pointed out was an areaportal that's closing a bit too early.
So again, thank you very much for recording your playthrough!
The first faith plate is moved forward to remove the "near-solution", and I also added some small obstacles to "encourage" the intended solutions 
(The activation order of the two buttons on the top floor is swapped; I think this works better with the new design.)
Getting that first animation to work with the new faith plate arrangement took some fiddling around, but I think it works out OK.



