[SP] Airtime

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HMW
806 Posts
Posted Jul 26, 2014
The third map of the Sendificate series.
Like the first two, difficulty is medium/hard; no ninja-skills required.

It is strongly recommended to play the Sendificate maps in order, since the later maps depend on things learned in earlier ones.
The first map can be found here:
Sendificate


Licensed under Creative Commons Attribution 3.0 Unported

You can download the source files for this map from my website.

Credits:

Beta testing: josepezdj, sicklebrick

Airtime

Click here to download Airtime

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Gemarakup
1,183 Posts
Posted Jul 27, 2014
Replied 1 day later
I remember this map. What about the other map?
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quatrus
1,047 Posts
Posted Jul 27, 2014
Replied 2 hours later
Outstanding, a beautiful logical map. Flying through the air like a bird.... thanks for creating this to complement the other two sendificates....
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HMW
806 Posts
Posted Jul 28, 2014
Replied 19 hours later
The other map is currently going through the detailing stage and will be out soonish before HL3 when that's done.
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quaternary
171 Posts
Posted Jul 29, 2014
Replied 22 hours later
psst - your signature's missing something

Great test. Really shows off the possibilities of the sendificator. Getting all 3 boxes is fun! Managed to blow the minds of a couple spectators with it

Wondering if it was intended to solve 2 and 3 in essentially the same way?

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HMW
806 Posts
Posted Aug 03, 2014
Replied 4 days later

quaternary wrote:
psst - your signature's missing something

No it's not
Yeah, I'm really good at forgetting to update that. Thanks for the reminder!

quaternary wrote:
Great test. Really shows off the possibilities of the sendificator. Getting all 3 boxes is fun! Managed to blow the minds of a couple spectators with it

Wondering if it was intended to solve 2 and 3 in essentially the same way?

#2 does have a different "official" solution. But, now you mention it, I'll have to check if it's possible to use the solution for #3 there as well. If so, I might change that since the #2 solution is kind of interesting.

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BEARD!
169 Posts
Posted Aug 03, 2014
Replied 8 hours later
I'm glad to see a return of the Sendificator series. I was going to write up a bunch of notes and take screenshots illustrating my playthrough. Instead, I have a recording for you! It's the first time I've done this, so it may be a little shoddy in places; despite this, I hope you find my train of thought useful in some manner. All in all, it was a very enjoyable experience. Thanks for mapping!

Thoughts for HMW
Things I liked:
* Shoveling rubbish onto the faith plate with a little orange glow. It definitely caught my attention, and the plate was the first element I experimented with.
* I was able to think through a lot of the puzzle in a logical, deductive manner!
* The build-up to the solution, unlocking a new part of the ||faith plate ride
as I progressed.

Things to maybe change:
* As a lot of people have commented on the Workshop, the bouncing cube looks tantalisingly within reach of the lower floor's faith plate trajectory. Perhaps the plate could be moved forward a little?

https://www.youtube.com/watch?v=l4oWZewVDRk&feature=youtu.be||

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HMW
806 Posts
Posted Aug 04, 2014
Replied 20 hours later
Thanks a lot for that recording, BEARD! It is always very informative to watch someone else play my map and see what their thought process is like. Not a waste of time at all! And I loved your reaction to the cleanup mechanism

Besides the number one issue with this map (the location of the first faith plate), I have seen some other things that I'm going to change based on your playthrough. In particular, the portal panel at the start, for the flying cube, should look more like it's part of the puzzle. I thought it would be clever to hide that a bit so it's not immediately obvious to everyone, but it's a bit too obscure now. Also, the rendering glitch you pointed out was an areaportal that's closing a bit too early.

So again, thank you very much for recording your playthrough!

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RogerL
490 Posts
Posted Aug 05, 2014
Replied 11 hours later
HMW, another great addition to your Sendificate series. I would like to make just one suggestion for this third map: to get the cube onto the three-dot button, it is possible to snipe a portal into the entry corridor from the second level and then drop the cube through a portal in the floor, bypassing the sendificator altogether. Thanks for another great map.
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HMW
806 Posts
Posted Aug 17, 2014
Replied 12 days later
Updated to version 2!

The first faith plate is moved forward to remove the "near-solution", and I also added some small obstacles to "encourage" the intended solutions
(The activation order of the two buttons on the top floor is swapped; I think this works better with the new design.)

Getting that first animation to work with the new faith plate arrangement took some fiddling around, but I think it works out OK.