[Questions]Advanced hammer Usage.
(In addition, I'm not sure if I need to tie the brush of water to func_water or something like that even I want it static.)
2.How to put half-life 2 materials to portal 2 maps?In the Portal 2 authoring tool , I add a half-life2.fgd from portal 2/bin but seems it's not enough.
2) FGDs don't contain any information about materials and so forth. You need the files from the GCF. Look at the "content porter" tool on ModDB, it's useful here.
For example, if you want the file "/brick/brickwall001a.vtf" (this one from "hl2_textures_dir.VPK") and "/brick/brickwall001a.vmt" (this one from "hl2_misc_dir.VPK"), you'll need to create a local folder "portal2/materials/brick" and then extract those 2 files to the newly created folder (you can simply drag the files from the opened VPK file in GTFScape to your local folder).
FelixGriffin wrote:
1) The only way to have moving water is a func_water_analog brush with the P1 goo texture.
2) FGDs don't contain any information about materials and so forth. You need the files from the GCF. Look at the "content porter" tool on ModDB, it's useful here.
Well I've checked the func_water_analog on developer.valvesoftware.com but seems I don't have the right texture for water.So whenever I tied the water to this entity,there was no water from the very beginning.Is there a workaround for this?
DaMaGepy wrote:
water solids cant move (if you want change water level easily or move something), but you can move everything else around the water
ah that's a really smart workaround ! thanks 
josepezdj wrote:
Textures in HL2 now are inside your "common/Half-Life 2/hl2/hl2_textures_dir.VPK" and "common/Half-Life 2/hl2/hl2_misc_dir.VPK" files. Use GTFScape to open this kind of files. You won't really need to do anything to those textures except to extract them in a folder called the same as inside the VPK; you should simply keep the folders structure inside portal2/materials, ok?For example, if you want the file "/brick/brickwall001a.vtf" (this one from "hl2_textures_dir.VPK") and "/brick/brickwall001a.vmt" (this one from "hl2_misc_dir.VPK"), you'll need to create a local folder "portal2/materials/brick" and then extract those 2 files to the newly created folder (you can simply drag the files from the opened VPK file in GTFScape to your local folder).
It's a bit complicated now...I got 2 hammers available.1 is P2 Authoring Tool and another is from Source Film maker.The hammer from SFM is well prepared for HL2 (maybe,because I see HL2 textures.The fgd is base.fgd).Which should I choose now?I want to make Portal 2 levels with some HL2 decoration.I've searched on google and find people say that I should find the .gcf file but I can't find any .gcf file from /steamapps as they say.I got the GCFScape but don't know how it work.Could you give me some tips?I'd be grateful.
Freeman|TR wrote:
I've searched on google and find people say that I should find the .gcf file but I can't find any .gcf file from /steamapps as they say.I got the GCFScape but don't know how it work.Could you give me some tips?I'd be grateful.
There should be gcf files in your steam/steamapps folder if you installed hl2.
Then there's content in steam/steamapps/common/half-life2/hl2/ there should be vpks in there (also open with GCFScape)
and finally if you're using sfm the content is also in steam/steamapps/common/sourcefilmmaker/game/hl2
Hope that helps 
Lpfreaky90 wrote:
Freeman|TR wrote:I've searched on google and find people say that I should find the .gcf file but I can't find any .gcf file from /steamapps as they say.I got the GCFScape but don't know how it work.Could you give me some tips?I'd be grateful.
There should be gcf files in your steam/steamapps folder if you installed hl2.
Then there's content in steam/steamapps/common/half-life2/hl2/ there should be vpks in there (also open with GCFScape)and finally if you're using sfm the content is also in steam/steamapps/common/sourcefilmmaker/game/hl2
Hope that helps
I do see a lot of vpk there but I have no gcf in /steamapps but some acf although I've installed hl2.Do you know where gcf go?
FelixGriffin wrote:
A recent update called Steampipe removed GCF files and replaced them with VPKs.
So maybe I'll select the vpks instead of gcf?